From strategy to entertainment to conflict resolution, the game of chess has weathered time and controversy, surviving all challenges – and challengers. But what if the very core of the game could be improved?
Editor Cory Galliher talks to Ludeme Games’ Zac Burns, creator of Chess 2: The Sequel, about the ups and downs of indie game development. It’s a rough road, to be sure, but just how rough could it be? Find out more, along with insight about game-balancing guru David Sirlin than you’d ever want to know. It’s anything but a stalemate.