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Looks cute on the outside, but there’s loads of puzzles and combat inside this tough but fair title.

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WarriOrb from game developer Not Yet is a traditional side-scrolling adventure game with interesting art design, quirky characters, and challenging gameplay for all players. You play as a spirit trapped in a small glass orb, tasked with fulfilling the wishes of the wizard that summoned you and trapped you in that orb.

In your quest, you uncover events leading to the destruction of the world, all while trying to remember your own past –who you are, and how you get back. The world crumbles around you as you battle against warped metal golems, drones, mystical energy, and your own reflexes. This game brings so many great elements together. First, the art style is distinctive and quirky. The characters have interesting dialogue and bring a unique sense of motion. Many are quest givers and MacGuffins, but they provide atmosphere and personality to the dreariness engulfing the story.

As you defeat enemies, you are rewarded with a history of the enemies that you vanquish – tales of how the golems were created, their original purchase, and how they came to remain trapped within the Ruin. You can also find memory crystals, which give vague details about your life before the orb. The detail in this story provides a sense of forward momentum, motivating you toward a greater goal.

Don’t be fooled by the quirkiness – the game is tough, but manageable. Puzzles and combat require precision, and while the combat allows you to take continuous hits, failing at puzzles takes away life and force you to go back to your original platform. Losing all your health sends you back to your original checkpoint or a self-made respawn point (known as the SoulKeeper). Gameplay is smooth and controls are tight, though some of the timing can be a bit tricky.

However, you have endless lives, and the ability to create the SoulKeeper makes defeat at each checkpoint easy to accept. The levels are designed using a central hub with different set pieces connected to the hub and unlocking back doors that connect across different areas means that even without the SoulKeeper, you can jump back into the action with relative ease. As an added design feature, you can see different parts of the level as the background to your current mission, which adds depth and richness to your experience.

Some of the puzzles leave little room for error, which can be a bit frustrating at times, even with the endless lives. Also I’m not a big fan of the name of the game itself, but these are small complaints in the otherwise fun and exciting adventure that is WarriOrb. I’m looking forward to seeing what the five friends at Not Yet are going to do next.

About the Author: Besu Tadesse