Some games are set pretty firmly into a genre. Others try to bend things a bit – and that’s a good thing. Where would we be without the Action-RPG, for instance, or the Looter-Shooter, or the Deck-Builder-Roguelite-Everything-Made-In-The-2020s? We’d be lost, that’s where! Some games even go absolutely nuts and try to defy the concept of genres. Take WarioWare, for instance, which just landed on the switch with WarioWare: Get It Together.
WarioWare Inc. is back in business, baby, and the crew’s put together another new game! Well, it’s a game-made-of-games, as is the norm here. Point being, there’s a game ready to go…right up until it gets infected with bugs. Now the WarioWare team is trapped inside their new game. They’ll have to play a ton of microgames to get the bugs out and save their creation.
If you’ve ever played any of the other WarioWare games, you’ve got a basic idea for what Get It Together has to offer. That’d be scores of tiny games that last about three seconds each where you’ll have to figure out your goal and accomplish it as quickly as possible. Failure costs you a strike, and three strikes forces you to take the level from the top.
Get It Together shakes things up, though, by introducing the idea of a customizable party of characters that you’ll take into each level. Rather than just serving as window dressing for the various microgames, the cast of WarioWare now serve as your playable avatars. Each has different abilities; Wario, for instance, has a jetpack and can perform his classic charge, while Young Cricket can jump high and Mona rides a flying scooter and uses a remote-controlled boomerang.
There’s even stranger options available as well, like 18-Volt, who can’t move at all but can fire a projectile in any direction, or Master Mantis, who’s so good at jumping he can walk around on the ceiling. You can even play with two players – in some cases with each player taking control of a different half of a paired character, like ninjas Kat & Ana.
You’ll choose a team of three for each level, though some characters might be locked out due to needing specific skills for a given set of microgames. The way you approach each game will change based on the character you end up using for it, meaning there’s multiple ways to approach each game. Squeeze a toothpaste tube using 18-Volt’s projectiles, Cricket’s jump or Wario’s jetpack! Blend up the fruit in a blender using Mona’s boomerang!
The number of ways to complete each microgame is almost as diverse as the microgames themselves. You’ve got around ten levels to check out with their own themes, from food to sports to daily life, meaning there’s plenty to do and see.
Get It Together’s presentation doesn’t vary all that much from the typical WarioWare experience. It’s got a cartoon flavor that’s got just the right amount of cuteness and edge to ensure you feel like you’re playing something Wario made. It turns out that WarioWare is a great fit for the Switch, both in docked and handheld mode, so Get It Together is a great title to take on the go as well.
Unsurprisingly, Nintendo’s knocked it out of the park again with WarioWare: Get It Together. There’s so much variety in gameplay, from the microgames themselves to how you approach each set, that it’s easy to milk hours of enjoyment from all the madness. I’m sure WarioWare vets have already checked it out, but Get It Together is a welcoming experience for newcomers as well. They’ll probably want to remember to bring some garlic along, though. This is Wario we’re talking about, after all.