Quantcast
Skip to Main Content
Moero Chronicle Hyper
Game Reviews

Moero Chronicle Hyper

A slightly updated port of a game that was never meant for everyone.

Spiffy Rating Image
Review + Affiliate Policy

While censorship in games has started to come back in a big way, it’s also the case that plenty of games see localization that wouldn’t have years ago. It’s easy to forget that not long ago we’d miss entire games from big franchises like Final Fantasy. These days that’s rare. We’re also able to play games like Moero Chronicle, should we choose to do so…which I’m not going to judge. In fact, we can even play Moero Chronicle Hyper, an updated port of the game for the Switch.

So let’s see how I can explain this one: Moero Chronicle is the story of young Io, your traditional anime protagonist. Io lives in a world full of monster girls, which are girls who are monsters and/or monsters who are girls, because that’s just how things are and stop questioning it. You might remember Monster Monpiece, essentially this game’s spiritual predecessor, having a similar conceit. Monster girls and humans live in peace, which is great! It’s especially good for Io, who…how to put this…he has scurrilous thoughts and could probably do with some counseling since he can only control himself around monster girls. That’s who you’re playing as.

One day all of the monster girls start to go berserk! Years of peace and harmony between monster girls and humans falls to pieces in an instant! It’s up to Io to restore the status quo because, essentially, he’s useless and expendable (that’s not snark, he’s actually told as much.) He teams up with his monster girl childhood sweetheart, goes on adventures to meet other monster girls and figure out what’s going on, and you know what? I think you can get where this is headed without further elaboration.

How’s the game, though? Unlike Monster Monpiece, which was a sort of strategy/TCG hybrid, Moero Chronicle is a Wizardry-styled dungeon crawler. Io and his pals – all of whom are, of course, monster girls – team up to explore dungeons, fight off baddies, find loot and open up more dungeons. Random encounters are commonplace, and you’ll deal with them using a fairly standard turn-based battle system; combat is between monsters and monster girls, and Io himself is otherwise occupied.

What is he occupied with? Well, er…he’s gathering magic energy, of course. That’s magic energy he can redistribute to his monster girl allies. It’s certainly not described as “desire points,” you certainly can’t accrue too many causing you to spend them prematurely, and the text used for magic redistribution certainly does not imply anything untoward. Think of it as a risk-reward system where you can apply buffs to party members as needed for maximum strategic impact. I’m just going to keep telling myself that and we’re going to move on. You can, mercifully, turn the sound effects and animations for this off if you’d like.

I like that idea, in fact: we’re going to describe the various features of Moero Chronicle in as neutral a sense as possible. You recruit various party members, for instance! Recruiting them typically involves diplomacy; that’s physical diplomacy in the form of the “Bumping Scratch” rubbing mechanic, which is essentially the same system used throughout Monster Monpiece. Being as diplomatic as possible results in at least one positive outcome (the monster girl in question joining your party) and several outcomes that you may or may not consider positive regarding the clothing of your new ally. Different characters have different skills and abilities as well as unique Moe Traits, which are distinguishing characteristics that offer stat modifications and passive bonuses and that’s all we’re going to say about that.

Once you’ve recruited a party of erstwhile warriors and mages, all of whom happen to be monster girls in varying states of dress, you’ll need to ensure party cohesion. You’ll do this by engaging in camaraderie with your party members at the inn in town. This might mean more Bumping Scratches as well giving gifts and engaging in conversations with your monster girl pals which may or may not be above-board and which certainly respect their agency and essential dignity. You can also recruit pets to assign to your party, which can provide special bonuses and which may or may not include panty creatures. Undergarments are also used to change characters’ classes and costumes. They’re kind of a theme in this game. Take that as you will.

How’s the game’s presentation? It’s exactly what you think it is! If you’re in this for the reason that you’re probably going to be in it for, you’ll have few complaints, he said, dancing around the issue like Michael Flatley. If you’re in it for an interesting and well-written story, you might have some problems, since the localization is a little lacking and reads like something from a couple decades ago. On the technical side of things I didn’t encounter any issues and the game ran well. This update of Moero Chronicle offers some quality of life improvements like an auto-pathing feature, HD visuals and, uh…a vibration function. Again, moving on.

We have three ratings that we give in our reviews here: Nay, Yay and Editor’s Choice. In my book, Editor’s Choice games are must-plays if you have access to the means of doing so; they left a strong impression and I’m inclined to think the majority of players will have a good time with them. Nays, meanwhile, are generally what I give games that are broken or don’t work on some significant level, usually technical but sometimes from a gameplay perspective. I believe that there’s an audience out there for everything and that more games is better than fewer, and that’s why Moero Chronicle gets a Yay, which is what I give games that don’t necessarily hit all the right notes for me but will almost certainly hit them for people who are after what it’s offering.

You know what you’re getting with this one, and if that’s what you want, then Moero Chronicle Hyper has it in spades. Oh, and if video games are art, then so is this, just like Valkyrie Drive was. Take that, New Games Journalism, bet you didn’t consider that when you were writing treatises about how the latest LiveJournal simulator made you feel all of the feels, cry all the tears, and also Sekiro: Shadows Die Twice needs an easy mode or it’s just too much to endure. Just don’t buy this for the youngsters and we’ll all be fine.

About the Author: Cory Galliher