I’ve never been to Russia, but it sounds like a wonderful place. The culture! The people! The horrible post-apocalyptic landscape and the monsters that inhabit it! And that’s just the nice things people say about it. One of these days I’ll be sure to travel to Russia and check it out for myself. If Metro: Exodus is any indication of what to expect, though, I’ll want to be well-armed, not to mention stocked to the brim with ammo when I do.
After the end of Metro: Last Light, hero Artyom has set his sights on more than just kicking the crap out of every baddie throughout the depths of the Russian subway he calls home. No, he’s ready to go up and see the world. In fact, the point is eventually forced, and with the help of a still-working train, Artyom and a caravan of survivors are going to find a new home and search for the remnants of humanity. Along the way they’ll encounter monsters, cannibals and the odd set of religious nutcases.
If you’ve played previous Metro games, you’ve got a basic idea of how this one works. Artyom uses a variety of largely improvised weapons that tend to range in quality from junk to killing machine. Ammunition is rare at best, so you’ll want to carefully place your shots and avoid combat whenever possible. Enemies don’t typically take too much damage, but missing too often is a quick route to death. Rather than spending high-grade ammo on items as in previous games, you’ve got a crafting system using workbenches scattered throughout the world, which explains why you don’t have a huge amount of expendable “dirty” ammo this time around.
The big change here is that Metro: Exodus takes a more open-world approach as opposed to the linear levels from the rest of the franchise. Fans of more recent Far Cry and Fallout games are going to appreciate the change. There’s plenty to explore and discover if you’re willing to be patient, though naturally exploration comes with the risk of expending precious ammo. It’s important to be cautious and perceptive when you’re digging around as a result.
This bottom line is that the open-ended gameplay that Metro is known for is not only present and accounted for here, but enhanced by the open-world setup. You can often approach problems in numerous ways, from stealth to all-out assault. There’s a wide and interesting array of areas and set pieces to explore, so between that and the game’s relatively short run time Metro: Exodus doesn’t really get old.
As is usually the case for Metro games, this is a fantastic graphical experience. If you’ve got a nice, beefy PC or one of the higher-end consoles (like the Xbox One X) you’re going to have the best time here. It looks, sounds and plays fantastic. One note: if, for some reason, you care about which identical faceless company is getting your hard-earned money, you might want to keep in mind that Metro: Exodus is only available on the Epic Games Store on PC rather than Steam (unless you’d preordered.) It doesn’t really change much, but people seem to care about these things lately, so…
In its own way the Metro franchise continues to be a hard-hitting franchise with great gameplay and fantastic graphics and Metro: Exodus represents an exciting new direction with its open-world elements and greater degree of freedom. Even if you’ve never played previous versions, or aren’t familiar with Dmitry Glukhovsky’s books, hardcore first-person addicts are sure to find something here to obsess over. Besides, Artyom’s bound to show up again. When he does, we can only hope we get more of this.