Hero Defense is a tower-defense game that boasts RPG elements like story and talent trees, along with unusual aspects for the genre: constant character movement. Neither of these things make the game feel special, however. The constant narration by unremarkable and sometimes repetitive voice acting, and the weapon upgrading system, isn’t as in-depth as the developers would like you to believe. Character design is mostly interesting, but the design of the main characters feel inconsistent; only two of them look like they belong in the same universe, and one of which is a slightly sexualized woman in a crop top.
Playing the game allows you to move characters to positions where they automatically attack encroaching enemies in their radius, with the ability to charge up your characters for stronger hits. One character inspires another to deal greater damage, and there are shrines scattered around the levels for you to place your heroes on, for double damage. If you want to win, you better keep those skeletons from running their faces straight into your barricade, and to do that it’s a good idea to stack your characters when possible, to knock down enemies as fast as you can.
One of the things I hope for most when playing a new game is that feeling of satisfaction whenever I complete an objective. Unfortunately, that never happened here. In fact, I was mostly left bored after a long session where little actually happened. There’s nothing, except the voice acting, that I can say is actually wrong with the game; it’s just not in any way special, or really even fun.
At least the graphics are fairly well done, with a mostly solid UI (except for the awful looking d-pad on the combat screen – why does it look like that, Happy Tuesday?), and clear combat effects. You could even call the visuals cute at times, which is a positive mark in its favor. The music has a halloween-feel, which, while repetitive, was a little bit refreshing, especially in the middle of a sweltering summer.
It’s worth mentioning a couple of frustrating aspects about the game; the camera is annoying and obtuse to use, and if you pause you lose sight of the enemy paths, which nullifies the point of pausing for strategic purposes anyway.
What else is there to say about Hero Defense, a overall generic tower defense game with nothing exciting to offer fans? The gameplay is borderline boring and the story itself is unimaginative, with little left over to satisfy even the most undemanding genre fans. I wouldn’t recommend this to anyone, but I wouldn’t necessarily badmouth it either. It’s just not worth the time.