Why sell a game once when you can sell it twice? That’s been the motto of the games industry since the halfway point of the seventh console generation or so, and Capcom’s certainly embraced the idea. DMC’s been out for two years, meaning the much-touted franchise ‘reboot’ is practically an antique at this point…so it’s time for another remaster! Introducing DmC Devil May Cry: Definitive Edition.
On the off chance that you’re not familiar with DmC, what we’ve got here is the reboot of the classic spectacle fighter franchise. Rather than the previous hero of the series, a white-haired badass demon hunter named Dante, we’ve got a black-haired badass demon hunter named Dante. DmC feels pretty similar to previous titles in the series, though long-time fans would say that it’s been dumbed down, particularly the intricate combo scoring that was vital to high-level play.
The most obvious change to DmC is a near-complete abandonment of the series’ gothic horror aesthetic in favor of something that’s best described as deliberate mall-punk. This is a game that’s edgy in as tongue-in-cheek a manner as possible. If Hot Topic created a video game, it might be a little like DmC. Put simply: one of the earlier bosses is basically the murderous concept of Fox News. That’s the kind of game this is. While the original spewed vulgarities all over the place, the Definitive Edition cleans things up a tiny bit. Sorta. Kinda. Okay, it’s basically one line in the first five minutes of the game, the rest of it is still filthy.
The Definitive Edition attempts to address some of the issues players had with the original game. For instance, Hardcore Mode buffs up all the enemies and weights the combo scoring against you, while Turbo Mode speeds combat up to a pace that’s a little closer to previous Devil May Cry games.
There’s a few other little touches as well, such as a mode that forces you to max out the Style meter before dealing damage. These are cute for people who played the original DmC, but new players are probably going to want to steer clear as they generally just amp up the challenge. Various rebalancing touches abound, including modifications to how the games’ secrets worked, but none of it really felt like a significant change rather than paper-shuffling. The game also comes with all the original DLC, particularly the excellent Vergil’s Downfall that offers a new playable character.
Graphically, the game looks better than the original 7th-generation version, but it can’t compare to the PC. What can, really? Blatant fanboyism aside, it’s on par with most 8th-generation titles…which, given it’s early in the systems’ life cycles, isn’t saying a huge amount. It’s pretty but not mind-blowingly pretty. It also runs at 60FPS, which should be a requirement for all video games henceforth.
As a whole, DmC is a pleasant experience aesthetically assuming you can deal with everyone having the language of a sailor with Tourette’s Syndrome. Character designs are cool for what they are, combat looks fantastic and the game’s not nearly as obnoxious as its most vocal detractors say it is. None of that has changed for this version.
There’s not much else to say! If you liked the previous game a whole lot, then grab the new version and play it again. If you haven’t played it before, get the PC version, then proceed to the previous sentence if you like it a whole lot. If you hate the reboot with the fury of a thousand suns, this isn’t going to change your mind. Generally, though, DmC Devil May Cry: Definitive Edition is a competent and enjoyable spectacle fighter that shouldn’t be taken too seriously.