I’ve mentioned this a few times and I’ll say it again: Idea Factory is one of my favorite developers. Sure, they’re a bit heavy on the fanservice sometimes, but that sells games so who am I to judge? Their RPGs tend to be lots of fun and solidly put together. Plus, they come out with new games to enjoy on a fairly regular basis. In a twist, we’re looking at an otome (female-centric) visual novel from Idea Factory today in the form of Amnesia: Memories.
Amnesia (which shouldn’t be confused with the terrifying horror game Amnesia: The Dark Descent) stars a young woman who ends up with a spirit named Orion stuck in her head. While her head’s full of spirits, it’s not full of memories, and as long as that’s the case neither our leading lady nor Orion is going to be doing much.
Recovering her memories tends to involve dating, and you’ll choose one of several guys to engage in courtship with at the beginning of the game. You’re essentially choosing your story path here, which is unusual for visual novels and makes finding the various endings much less frustrating than some other games. There are five options available and they drastically change the tone of the story, so players who end up enjoying the game will absolutely want to replay it.
This is a full on visual novel rather than a kinetic, so there are choices to make and a vast array of endings to view. This includes several bad endings that can be brought on from making bad decisions. There are also a few minigames like air hockey, which I suppose are a cute bonus and are flavored with each gentleman’s character.
The art style here is one of my favorites out of the visual novels I’ve played. The large “spread” pictures that accompany important events are particularly nice and can be viewed in a gallery after the fact. As this is an otome game, I find it a bit difficult to speak to the quality of the writing, but I wasn’t particularly put off by anything I read. The voice acting, unsurprisingly, is only available in Japanese.
Amnesia: Memories is a premium visual novel, much like Hakuoki: Stories of the Shinsengumi, and the price reflects this at $30, as does the high quality of the art that serves as the real indicator of a visual novel’s “premium” status. The writing, insofar as I can tell, is good enough to serve, and the relative lack of otome games available in English serves as an additional credit to this game. Visual novel fans who are interested in this particular novel and have already finished Hakuoki can’t go wrong here.