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The Art of Titanfall
Book Reviews

The Art of Titanfall

An exemplary vision spanning 192 pages, with plenty of juicy information about Respawn’s wondrous new world to sate even the most jaded of gamers.

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WIth Titanfall emerging as one of the most exciting new IPs in the gaming world, it’s no wonder people should be curious about its inner workings and the world it’s based in. At a glance, it’s easy to assume it’s just another collection of “bots” and “soldiers,” but when you break it down and truly analyze each component, it quickly becomes evident just how much work goes into crafting a sprawling world like this one.

The Art of Titanfall is an exemplary vision spanning 192 pages, with plenty of juicy information about Respawn Entertainment’s wondrous new world to sate even the most jaded of gamers.

The Titans are obviously the center of attention for some time, first and foremost in this volume, with plenty of information regarding the different classes, views from inside the cockpits, initial drawings and ideas for each Titan, and the process from flat paper to the fully-rendered ‘bots we know so well now. There’s a wealth of additional information as well accompanying each Titan, including bits and pieces that were either removed or revised or ideas that simply existed before it was established that the game would so heavily focus on multiplayer. Whether you’re a fan of the Atlas, Stryder, or the Ogre, there’s an impressive amount of info for you to wade through, accompanied by striking imagery and full-colored paintings.

Creatures, soldiers, and other incidental human characters are explored as well, though it did appear there simply wasn’t as much time that went into fleshing them out, at least in this art book, that only serves up a few sketches and whatnot in this department. Clearly the idea was to spotlight all that is grandeur, with locales and vehicle sections exploring aircrafts to ground vehicle in exhaustive detail, with every weapon laid out to analyze much more thoroughly than the few seconds you check them out when equipping them.

My favorite section (and the largest of the book) ended up being the one about the expansive, sprawling locales available for exploration within the game. It’s all well and good to be able to check them out in-game, but seeing them laid out for you in this manner is breathtaking. It helps puts into perspective how much work goes into crafting a world this large and this detailed.

Say what you want about the game or the studio – you can’t deny the kind of artistic prowess that goes into making a world like this truly come to life. The Art of Titanfall does an excellent job in making what could have very easily been a boring slog through random art feel more like a creative journey, and that’s something other publications could learn a lot from.

If you just picked up Titanfall and need a little something to act as a fantastic complement to your new Xbox One “Killer App,” The Art of Titanfall is certainly worth adding to your collection. With 192 pages filled with plenty of juicy information about Respawn’s wondrous new world and should be more than enough to sate even the most jaded of gamers, even if you’re only interested in blowing things up.

About the Author: Brittany Vincent