Inspired by Quentin Tarantino’s return to
grindhouse-style filmmaking, Sega returns to the world of lightgun
mutant-blasting with the fantastic House of the Dead: Overkill for the Nintendo Wii.
No prior knowledge of the franchise is required, as the game harkens to a
simpler time and place, with automatic cameras and the only objective to point
and destroy as much as you can before its game over. Its hardly rocket
science, but seldom has the genre been done this well and with such a loving
reverence for absurdity. This is the most fun I've ever had with the
series and probably the best lightgun game ever made - its a blast!
The main story is absolutely ridiculous, grotesque,
and is guaranteed to offend just about anyone brave enough to blast their way
through it. Thank goodness for that, because it’s also one of the funniest
rides I’ve taken in quite some time, and 100% free from any and all
pretentiousness. A prequel to earlier games, Overkill introduces Agent G
and Detective Isaac Washington as they’re on the hunt for the diabolical Papa
Caesar and to pinpoint the source behind scores of the undead coming back to
life. With winking nods to other games in the series (love those
elevators), its best just to go with the flow and concentrate on the killing.
Sega promised the “hardcore you’ve been waiting
for”, and they’ve certainly delivered. I’ve come to accept that hardcore
as shorthand for “excessive violence and language”, and if the hundreds of
brain-splattered mutants and multitude of f-bombs don’t grab your attention,
nothing will. The game is stuffed to the gills with more blood, violence,
and foul language than I’ve ever seen in a game, which should tickle Wii owners
in all the right ways. But it’s all played for fun and so over-the-top
that it’s impossible to take seriously.
Lightgun games are often maligned for their lack of
gameplay, and while that may be true for lesser product, Overkill triumphs -
especially with a good Zapper-ish case for the standard Wiimote. While the story mode can easily be conquered with the
standard pistol, more potent firepower can be purchased with cash earned from
splattered zombies (sorry, mutants) and helps give the game considerable replay
value. Shotguns, assault rifles, and of course the Hand Cannon can be
yours, provided you’ve got the skills and money to unlock/buy them up.
Individual weapons can be ungraded and enhanced as well, so if you’ve got a
particularly favorite boomstick you simply can’t part with, it may be time to
trick that baby out and go to town.
Oh, the game also supports terrific cooperative
play, which means you and a buddy can team up for twice the hilarity and
hardcore violence. Or maybe you’d prefer to go it alone, handling both
guns with a double-blast injection of vengeance and John Woo-style theatrics
that only the best lightgun games can offer. For maximum carnage try
unlocking the Director’s Cut, which increases the difficulty and limits your
continues. Throw in some stock mini-game action and you’ve got a complete
package that keeps giving long after the main quest is finished. Also
worth mentioning is the ingenious use of slow-motion, which when triggered
allows you to pinpoint your attack for some serious damage infliction.
Even the audio slows down, and you haven't heard a barrage of f-bombs until
you've heard them crawling.
The game looks and moves great, with highly
detailed backdrops that really help bring everything together. While the
enemies themselves aren’t the most detailed models around, there’s such a wide
variety and inventiveness on display that all is forgiven. Seriously, when’s
the last time you had the chance to blast a few back-flipping circus clowns and
genetically-enhanced quadriplegic baddies? One romp through a digital Sega
arcade backdrop had me grinning like a fool, which is really all I ask for in
games like these. There’s still the occasional hiccup, such as moments of
slowdown or slight pauses sprinkled throughout, but none of these affect the
overall experience.
The soundtrack is outstanding, and certainly the
most ambitious I’ve ever heard in this style of game. Keeping up with the
sleazy motif are full-length songs that help bookend each chapter and plenty of
catchy instrumentals that play throughout. Also great is the voice-acting,
especially the filthy and horribly typecast Detective Washington, whose flood of
profanity and mannerisms gives the Gears of "Cole Train" War a run for black stereotypes.
Be offended if you must, but keep in mind the context of the game itself and how
overplayed everything is beforehand.
The Wii is a great platform for arcade-style
lightgun games, and House of the Dead: Overkill is a great lightgun game.
It’s also incredibly funny, perverse, and wickedly inventive in pushing the
boundaries of good taste and decency. Developer Headstrong Games should be
applauded for reinventing the series as black comedy, which after years of
strange chapters is really where it belonged all along. Longtime fans are
going to love this, and it’s easy to imagine a few new ones hopping on board,
too. Definitely not one for the squeamish, Overkill is a definite winner.
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