Creative Sparks
The middle of November 2008 saw the anniversaries of many
videogame machines. Microsoft's XBox 360 turned 3 years old (November 22, 2005),
Sony's PlayStation 3 turned 2 years old (November 17, 2006), and Nintendo's Wii
also turned 2 (November 19, 2006). Also converging in this
pre-Christmas/Hanukkah/Kwanzaa period is the 4 year anniversary of Nintendo's DS
handheld (November 21, 2004) which would soon go into market battle with Sony's
now 4-year old PlayStation Portable (starting December 12, 2004 in Japan, March
21, 2005 in North America).
These 5 machines would act out the theatrical production
"Seventh Generation: The Crossroads" which foretold two distinct paths the
videogaming business would lead in the coming years: Technological Exclusivity
vs. Social Inclusivity. Now that we're upon a brand new year and a good 2 years
after all players have entered the market, let's retrace the great market race
and mark the path to its future.
The Past

In 2004 with the 6th generation of videogame console
battles well underway, Sony’s PlayStation 2 ruled with a platinum fist making
the origin of that game machine’s name, Nintendo, wish they had never reneged on
that contract with one-time partner Sony over a decade prior. Capitalizing on
the industry savior’s mistakes, Sony had become a record-selling powerhouse
which created an air of inevitability that they could universally conquer the
business they once scoffed at. A vanquished foe, one-time console maker Sega,
gave them the unflinching confidence that led to the creation of the PlayStation
Portable, a challenge to their old partner’s last stronghold—the handheld
market.
Pushed out of prominence in the living room space, Nintendo
still gripped a very significant piece of the gaming market pie with the
hand-fitting Game Boy Advance. Differing market philosophies between the two
companies allowed this echo of the popular Super Nintendo Entertainment System
to promote the relevance of sprite characters, colorful cheerful backdrops, 2-D
illustrated gameplay, and legacy game design as Sony primarily promoted a more
serious, grittier, tech-focused, 3-D polygonal display. Sony officer Kaz Hirai
pledged to take portable gaming out of the gaming ghettos to the chagrin of a
lamenting Elvis and with that came a fatal threat to Nintendo’s lifeline in the
business they resurrected long ago. Unknown to Sony at the time, a fire was lit
in the belly under and the stage that would play out Generation 7 was set.
As the 2 Japanese-centered companies prepared their
strategies, a corporate goliath from the United States was busy shoehorning
their presence into a business originally born in those states. Microsoft the
monied monopoly was trying to make the XBox a household name by every means
necessary. It seems that the computer world standard maker and the electronics
pie-dabbler had some overlapping interests: an all-in-one box that takes care of
your many media needs. Who would be the owner of this box and therefore the
go-to company for those endless families who use it? Both Sony and Microsoft had
ulterior motives for joining the gaming hustle and the key to the long-hoped
realization of those all-in-one box dreams seemed to rest in videogames. Bill
Gates’ shop would have to wait out this round in the face of the unstoppable PS2
but secret sabotage with Sony tech partner, IBM, would soon give them hope of
paying down that monstrous $4 billion debt called XBox. Would the Box come full
circle in the Next-Gen?
Nintendo was hovered over by a swarm of vultures (public
and press) hounding around for an awaited death. When was this kiddie company
going to finally pull a Sega (that is, leave the business)? It remained to be
seen if the recent change in chief executives would breathe new life into the
House of Mario but Kyoto’s jewel was experimenting with a fresh 3-pillared
strategy. A Developer’s System with Dual Screens—DS? Sony shocked Nintendo awake
on the threat of pushing them out of the business and the crafty gadget maker
was ready to throw the shocker a swerve. The PSP was a multimedia monster. It
could play music, watch movies and TV shows (TiVo!), go on the world wide web,
tune in to internet radio, AND play games too! Hell, they don’t call it the
“Walkman of the 21st Century” for nothing now (take that iPod!). All the DS did
primarily was play games…on a system with touch screen and microphone gimmicks
built in. Is this a joke? PSP is Next-Gen™. DS is nothing but a glorified Game
Boy with a couple of silly gimmicks. Try again, please.
At first it looked like Nintendo’s days were marked for
death starring Steven Seagal. PSP started strong and it looked like Nintendo
would have to lean on the cracked pillar known as Game Boy Micro but soon the
two portables battled tightly for supremacy with Sony’s pony having the edge. It
wouldn’t be very long though that a flood of innovative inclusive games
remarkably using DS’s “gimmicks” and a slight redesign had Nintendo’s fortunes
leaving heavenly luck. Sony saw that the old lion had some tricks left yet and
soon they had to worry about Mr. Gates’ new full-circled Boxes on the homefront.
In 2005, Sony began to have visions of rocks and hard places and they weren’t
about to let their PlayStation successor feel the squeeze. And what’s with this
talk about a Revolution from Nintendo? Pillar or pillow? Sony was prepared to
tap into Next-Gen like no other had ever done before.
The Present

In the 3 years since that time we’ve seen the results of
the 3 competitors’ efforts. Microsoft subversively working with IBM, one of
Sony’s tech partners in the mega-microchip project called Cell, in effect
duplicated Sony’s technological aims for the PlayStation 3, successor to the
successful PlayStation 2. The full circle was the XBox 360 which set out to
usurp Sony’s record PS2 audience using the technological power gained from the
Cell copy. This audience which would eventually identify themselves as
“Hardcore” would willingly pay the premium to play the big budget, high
production, graphically intensive games that had become the norm over the past
decade. Nintendo’s Revolution took what the DS accomplished in the handheld
realm in terms of game design and audience inclusiveness and put it in the
living room area. With a novel new controller that Revolution would come to be
known as Wii and Nintendo’s long-cherished family-friendly market principles
would bear exceedingly rich fruit returning them to the uncontested crown of the
industry. Sony found themselves caught on the deepening divide as they made the
deluxe-equipped PlayStation 3. Compete in the big stakes tech race with
Microsoft or rival the curiosity arousing uniqueness of Nintendo.
Sony’s large volume Blu-ray discs and powerful Cell
processor challenged XBox 360’s high-definition pictures while the
motion-sensing Sixaxis controller and PlayStation Home interface challenged
Wii’s audience expanding abilities. But the desire to fight on both fronts came
at a price…a price of 599 U.S. dollars to be exact. The awful air of
inevitability cost them greatly in the aftermath of such arrogant decisions.
They learned nothing from the failure of PSP’s UMD format when trying to fight
the HD DVD/Blu-ray battle through the PS3. They learned nothing of the mistakes
of their defeated foe Sega in the matters of pricing the follow up to a
successful system (you never raise it). They learned nothing of the history of
this business when it comes to the power of technology: the weakest system
usually wins. The PS2 beat their more powerful competitors by a galaxy’s
diameter so how could they forget?
In about 2 years’ time, the PS3 erased all of the financial
success of the PS2, the world’s best-selling console. The PSP, though best
challenger yet to Nintendo’s handheld empire, could not leave the gaming
ghettos. Meanwhile, Sony’s usurper Microsoft has essentially replaced Sony’s
role in the business “stealing” away its customers and 3rd party developers on
the XBox 360. And yet even they had conceded to Nintendo’s approach with
NXE,
the New XBox Experience. So much for the hype of Next-Gen™.
The Future

We have reached the fork in the road, a giant wishbone for
videogaming’s future. Microsoft’s high technology fueled thirst for the gaming
elite faces off against Nintendo’s barrier busting invitations for everybody to
join the game party. 2009 will see Microsoft attempt to hold its ground against
an eclipsing Nintendo. The 3rd party developer establishment will have no choice
but to consider the Wii legit as the number of competitors reduce to two.
Sony will end the PlayStation 3 within 2009, and the costs
of this misadventure in the face of this worldwide economic erosion may very
well lead to the electronics house leaving the videogame business altogether
(despite the sector being the major source of revenue for the company for nearly
2 decades). Research and development is costly and I don’t think Sony has the
funds to go deeper into debt while digging themselves out of this expensive mess
in the coming company restructuring (that also kills plans for a PSP successor).
It will take a miracle divine to change the course of this inevitable outcome.
Because of this reality, the 3rd party establishment will either have to sit or
get off the potty.
With Microsoft softening to Nintendo’s market philosophies,
Nintendo’s position only gets stronger as the XBox 360 emulates the Wii.
Microsoft will aim to encroach on Nintendo’s family-centered territory but it
will be Nintendo who usurps Microsoft doing the once-thought impossible:
converting the “Hardcore”. High budget, high production titles that sell in big
flashes soon to disappear from the sales charts cannot stand up against more
modest budgeted productions that sell as evergreen as a Georgia pine. How the
“Hardcore” will become more receptive to the Wii platform is through the 3rd
party’s (both well-established and newcomer) better and more custom-fit
development for the platform. Like it was done decades ago, developers will take
the platform seriously by delving inside all its capabilities creating more
exclusive playing experiences that the XBox 360 cannot achieve through its
input. Game design wrapped totally around the uniqueness of the console. The
variety of genres and selections that come in the aftermath kill the tired idea
that the console is only for party games or games from Nintendo’s in-house
staff. With the developers’ game design philosophies changed, the presentation
of the various genres (action-adventure, first-person shooter, role-playing
game, etc.) will be revamped making it harder to copy and paste work from the
XBox 360 platform to the Wii one.
These moves put pressure on Microsoft’s once-thought locked
marketbase leaving them with 2 options. Either Microsoft will unleash their own
“Wiimote” to catch up with the new gameplay innovations done on Wii or they will
concede the 7th generation fight to jumpstart the 8th generation with a new
machine better incorporating the ideas Wii introduced. All throughout Microsoft
loaded with their greenbacked steroids will try to lower the price boom in
attempt to erode Nintendo’s market crush. Already besting their rival Sony in
the high-tech battle for control of the living room space, Microsoft will now
see Apple as their primary rival with Nintendo as the obstacle that interrupts
their plans to use videogaming as the conduit toward living room media control.
Nintendo once again reigning as emperor of the videogame
world will do their best to keep their machines above the economic fray. Wii
will most likely run again with the same launch fever all through 2009 with U.S.
buyers snapping them up almost immediately after display. The price cut (or new
color schemes) which would renew the frenzy is definitely long off into the
future (try 2011, maybe). Meanwhile, the system will continue to find new
avenues to infiltrate the culture like they are doing with schools, hospitals,
senior citizens communities, and the like. With each new entrant into the Wii
experience, the community grows broader and more connected eventually
launching the console into legend status as it absolutely obliterates the
all-time record of the PlayStation 2 to become the greatest selling home console
of all time (they might have to fight DS for all-time greatest seller overall).
But with the new DSi, they run the risk of losing their
winning blue ocean strategy falling once again into a competition-focused red
ocean strategy. Adding in the internal camera functions of cell phones and the
music playback functions of items like the iPod, shows that Nintendo recognizes
the growing threat to their business from those sources (gaming on cell phones
and iPods). Another major reason for the creation of the DSi was the better
ability to fight software piracy so DSi’s incompatibility with older DS game
cards could create aggravation with owners who love their built up DS libraries.
However, with PSP marginalized as a threat Nintendo’s handheld rule will most
likely stand unchallenged unless cell phone/iPod gaming graduates from its
current status.
The 8th generation of consoles is a question mark that no
one quite yet knows. Since Nintendo has broken the back of the tech-first
argument, how will the companies proceed in the production of their machines?
How will Nintendo eventually move on from Wii, how long will Wii run, and can
they transfer this historic audience to a new device? And will this new device
change further our idea of a console altogether? It certainly will not be a “Wii
HD”, that much is certain. Call me crazy but I believe sooner or later Nintendo
will be responsible for holographic gaming. Will Apple make another serious run
in the videogame console race or will some unforeseen new challenger
(challengers?) lured into the biz with dreams of riches be the next one to do
battle with the industry’s torch bearer? Will Microsoft change their strategy
for consolidating media and suddenly drop out of the videogame biz for a new
approach? And is the fabled 'One Console' Future imminent? (I doubt it)
What does it all mean? It means that there is a magic
deeper which we do not know. Who will be right, when Next-Gen comes in sight? In
the recounting of these chronicles, you can safely bet it will be a strange
device.