As dedicated readers may have gathered by now, I'm a gamer that doesn't
easily buy into the hype machine whenever the latest thing is on the horizon.
What usually passes for enthusiasm these days is typically the result of
excessive marketing and helped along by uncritical media-types, often
overdramatizing for the masses. When Sony first announced their
genre-defining LittleBigPlanet for the PlayStation 3, you can bet my
protective guard went into overtime. I wanted to believe that pre-release
hype was once again overblown, that all reports of this content-creation
platformer being something special were just empty words - but they weren't.
Not only does Sony's new charming platform adventure live up to all lofty
expectations, it easily exceeds them and has made a true believer out of this
jaded gamer.
The idea of user-generated content is hardly new, although with
LittleBigPlanet the concept is taken to an entirely new level of ease and
participation. Whereas most games that allow content creation require
users have some programming knowledge, developer Media Molecule has instead
focused on streamlining the process, simplifying it without sacrificing the very
core elements that allow just about anyone to pick up the controller and start
designing their own levels immediately. Part of this success relies on the
introduction of Sack Boy, a fully customizable race of ragdoll charm that act as
digital avatars for the player and help streamline the process for those who
might otherwise never have given the idea a second thought.
In its basic form, LBP is a fairly straightforward side-scrolling
platform game, with run, jump, and grab making up the bulk of gameplay. You’ll start out as a simple Sack Person, but can truly make the
character your own thanks to a wide array of attainable accessories to really
help
him/her stand out. Almost nothing is out of reach when whether it’s
customizing your
character practically anyway you can imagine, with various clothing and stickers, to giving it a particular facial
mood that can be readily changed at anytime with the D-pad. Personality
expression, though
simple in execution, provides an astounding amount of expression. While
none of this may evolve the platforming genre from a gameplay perspective, few
have been so ambitious in redefining its attitude.
Creativity is an insanely large aspect and the key driving force that makes LBT what it is, even the
main story offering of the game doesn’t make up a fourth of what its real
potential is and what it has to offer. I can honestly say that making your own
stages with the available creation tools is so robust in nature that anyone with
a big enough imagination (and some free time) can replicate anything that comes
to mind. Every command and tool is accessible via the controller, with an
ever-changing set of available designs and stickers that can be collected
in-game, or downloaded through the PlayStation Network. As with any set of
tools the potential to
build a unique level is vast, but in the right hands the results can be quite
brilliant, let alone immense.
Playing through the in-game content is great and
does much to introduce the mechanics, but you’ll definitely want to take your
PlayStation 3 online where an abundant amount of user-created stages are readily
playable. Navigation through the treehouse hub menu system is ridiculously simple,
with almost unlimited potential for custom levels created by other LBP
users to download, challenge, rate, and of course play in either by yourself or
with others. Or if you prefer to upload your creations and have others
judge and experience your masterpieces, so be it. This creative use of the
PlayStation Network is like nothing I've ever seen, and depending on how many
people are playing alongside you things can get very interesting.
The look is what really brings LittleBLittleBigPlanet together, with its
incredibly rich and varied design choices, one could easily mistake this for an
interactive children's book. But I'm almost at a loss to name another game
that lives and thrives inside its own world as this does, with pastels and
brightly-colored elements that blend the photo-realistic with the surreal into
one big visual wonderland. Given how much freedom the game gives over to
users to create their own content (and even import their own using the EyeToy),
chances are the levels we see from LBT years from now will look
radically different from those on display now.
The game's audio is just as good, with plenty of whimsical and frolic-filled
music matching the game's nature very well. Although I wish there had been
as much variety in the actual selection, British comedian Stephen Fry does a
fantastic job narrating much of the game, and his sly, omnipresent voice his a
perfect match for the rest of the game. All said the game is an
audio/visual knockout, easily one of the best technological achievements on
Sony's machine.
The only real glaring issue I have are the tremendous loading
periods that sometimes bring the fun to a halt, from the initial startup loading
times to the frequent fits throughout the experience. Although this amount
of loading is understandable given the vast amount of variable content at work
here, waiting is almost a practice of patience.
Quite frankly, LittleBigPlanet surprised me...a lot. I wasn't
expecting this degree of freeform ingenuity or attention to detail, but I was
wrong. Its an incredibly ambitious and brave effort by Sony and developer
Media Molecule that not only redefines the term interactive, but pushes
user-created content further than any other mainstream title before it.
While it can be debated just how much of an actual 'game' is actually at work
here, the prospect of having an endless torrent of creative choices and new
content at your fingertips that can be enjoyed by just about everyone -
sometimes all at once - helps make this an experience no PlayStation 3 owner
should miss out on. For years Sony has searched for a symbol to represent
its expansion into the gaming market, and with Sack Boy may have finally found its mascot.
|