Famed designer Peter Molyneaux, from Fable II developer Lionhead, has been
designing simulated worlds since the very beginning of his career. Games like
Populous, Powermonger, and Syndicate saw him combine various life forms into
simple but interesting systems that only became more intriguing with time.
Dungeon Keeper and Black & White furthered this, and while the original
Fable faltered in many ways, I dare say Fable II is by far the most evolved
of these game types.
While Fable II is essentially an action RPG, it draws from previous
games from the famed designer's past, as well those from other designers. Games
like SimCity and The Sims, Animal Crossing, as well as other single player
social interaction games, all come together here to create something appealing
to adults that is special and even unique. It's a game that dabbles with lots of
ideas, pulling interesting tidbits out and making them funny and amusing.
It's an interesting mix of RPG, adult dating game, and real estate
simulation, with a fast paced combat system that is deep and customizable but
never overwhelming. And while the world simulation aspects are pretty light and
easy to get a handle on, combat can be as simple or complex as you want it to
be. In addition, the list of quests ebbs and flows, providing many hours of game
play, with enemies that respawn, and quest givers that seem to always find
something new for your hero to do.
Life in Albion, the world of Fable II, starts off with your hero as
a child. He or she (its up to you) lives on the streets with their sister, and
through a short introduction is transformed from urchin to hero. This
transformation, from lowly peasant to someone renowned as either a righteous
hero or a dastardly villain, is surprisingly simple, quick, and enjoyable. Not
unlike open world RPGs, you can go anywhere, which includes jumping fences,
swimming across ponds, and fast traveling between previously explored locations.
Interactions are never overdrawn, and game play is explained and evolved as the
game proceeds.
Your player is dropped into a virtual world that can be compared to games
like Animal Crossing or The Sims. It gives you the tools to interact with others
in the game world, winning their favor, possibly even their hand in marriage.
You can marry, have children, buy items, get a haircut, and even work to earn
money. In Fable II, though, some aspects of this interaction is more a
diversion than a necessity. The main story line doesn’t really necessitate it,
but you’ll find it compelling to explore the world and see how your actions
affect it.
One obvious point of contention is money: It might feel like it comes too
easily. While it's true that you can amass wealth, owning numerous shops,
stalls, and homes, you can also spend it just as easily. Early on your hero will
spend what money they have on new gear, potions, clothes, and other items. By
the end of the game you’ll spend it mostly on real estate, and you’ll likely
work tirelessly to earn enough to buy the most expensive properties.
Combat is simple but has depth, and only gets better, deeper, and more
satisfying as your hero gains experience. That you can turn him or her into
anyone you want, whether that be good, evil, strong, magical, etc., gives you,
the player, an amazing amount of freedom and lets you do what you will with the
game and its world. And combat is contextual, providing subtle clues while
allowing you to use brute force or magic to conquer enemies, which makes the
experience all the more satisfying.
If you never figure out how to use those contextual clues, that doesn't
really matter. You can still enjoy combat using flourishes and magic, or just by
tapping the X and Y buttons endlessly. And since your hero can use melee,
ranged, and magic attacks fluidly, interchanging them as needed, you can do
things such as slow time, use an aimed ranged attack to blow off an opponent's
head, and then finish off the melee fighters around you with a fire spell. It's
a versatile system that rewards experimentation but doesn't necessarily demand a
high level of proficiency.
Fable II also has a morality system that tracks not only whether you
are good or evil, but also whether you are pure or corrupt. This allows you to
for instance be a trashy hero that sleeps around with everyone but is always
quick to save those in trouble, or a horrid villain who happens to kill
innocents but never steals from shops. It tracks what you do based on who
witnesses the acts, and as the game progresses even affects the look of your
hero and his dog.
This canine companion follows you continuously, alerting you to threats,
pointing out treasure, and telling you where to dig for quest items and other
valuables. If you knock down an enemy, he is liable to finish them off for you,
and if he’s injured, he’ll yelp. You can heal him, give him treats, level up his
capabilities, and even teach him tricks, which in turn can impress the locals.
You’ll likely find yourself talking out loud to him, as he is quite endearing.
If you mistreat him he’ll still stay by your side though he will likely become
vicious and scared as a result.
Graphically you can’t say Fable II necessarily looks state-of-the
art, but it uses an expressive palette of colors and special effects that dazzle
and excite you. Voiceovers as well as the humor involved are very British but
generally excellent, and sound effects are all appropriate. You can definitely
fault the game for frame rate and draw-in issues, but those rarely affect game
play. The game looks and sounds amazing and although there are aspects of it
lacking detail or polish, so much is right about the game that it really doesn’t
matter.
In the end Fable II is about choices: Your hero is in a simulated
world of many dimensions, and you can do what you want, with much freedom, which
makes the amount of enjoyment to be had entirely up to the choices you make.
It's a big game, and a big world, and although you can probably plow through it
without experiencing all of the silliness and wonderment, what fun would that
be? Here is a game meant to be enjoyed and toyed with. While some may
think it's idiotic, the clever writing, top notch acting, and excellent combat
system make it one that you will be hard pressed to stop playing. You may find
it just doesn't fit with what you want out of an RPG, but for me, someone who
has been playing games designed by Peter Molyneaux for almost 25 years, and also
finds Western RPGs far more appealing than those from the East, Fable II
is close to perfect.
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