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A true classic returns, fully upgraded and rearmed for the next generation of HD side-scrolling action.
It’s no surprise that Capcom/GRIN has not only gave the masses a competent remake but have also retained the classic formula and have manage to pay homage to a true classic all at once. Imperfections are present with control movements being the most-prevalent, but these issues are counted with enough content to keep you playing and a difficulty that is rewarding. Bionic Commando Rearmed is perfect for the old-school gamers and should properly taunt newcomers with confidence, and with a price of 800 Microsoft points or $10.00 on PSN with included PSP Remote Play, and $15 for the PC option. There is pretty of appeal here to go retro once more, or if you're like me another chance to correct some long-overdue exclusions.
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| Release: | August 13, 2008 |
| Rating: | E |
| Publisher: | Capcom |
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Written by Herman Exum (associate editor)
I’m going to be honest here, which will probably lose me some of my
hard-earned street cred. While I appreciate the 8-bit
games of yesteryear as a good portion of my childhood was comprised of me playing video games
every chance I could possibly get, there are a few titles that somehow fell
through the cracks. After all these years I suppose I always took the original
Bionic Commando for granted and despite having exploding Nazis drew a blank in my mind, perhaps I was
too young to fully grasp what was before my eyes and let it slip by. Luckily in an
age where retro is cool Capcom along with developer GRIN have given people like me a
refresher course with Bionic Commando Rearmed, a remake that does well on
providing the same gameplay, difficulty, and genuine appeal all the while
staying true to the nostalgia factor. The people who have fond memories probably
won’t be disappointed, but what’s in it for everyone else?
Like its NES original (not arcade) Rearmed still
remains a platformer that lacks a definitive jump button, instead you’ll make
due with a mechanical arm that serves as grappling hook that can latch onto
platforms and be used as a way to swing over obstacles or be used to gain higher
ground. Most of the action is centered on the acrobatics but of course you’ll be
running and gunning (though more heavily later) through the same levels that
stole your heart two decades ago, not only that but if you’re willing to look
some nicely hidden secrets are cleverly worked in to the mold. On occasion
you’ll have to undertake some hacking puzzles and top-down view objectives that
add some mild entertainment into the mix, thankfully some of these occurrences
can be avoided while other annoyances you’ll quickly have to endure.
Being an updated remake also means updated visuals
and presentation, and Rearmed certainly doesn’t skimp on the subtleties.
Graphic-wise everything is overhauled from improved character models to
backdrops, though a simplistic design is present to accommodate the
classic side-scrolling elements. The soundtrack practically stands out on its own with a
pronounced synergy of modern and 8-bit combined; if you can recall the tunes on
the NES classic then the music in this game serves as a deep homage itself. The
less coherent alterations from stopping the “Imperialists” are some slight
modifications with dialogue, you’ll notice that there is a bit more humor
involved and even some scant terms like ROLF have made into remake and
thankfully it isn’t a bad touch.
My Bionic Commando-obsessed fellow editors helped put me through my retro
paces, and for those of you stomping through this adventure after 20+ years will
want to know that certain gameplay elements have changed. While there's
still no true jump (thank goodness), the developers have added a few cool tweaks
that should please modern gamers and even the most anal of purists. The
bionic arm isn't just good for helping swing across spaces or grabbing items,
but like the upcoming 3D sequel, can now hurl barrels or even enemies into the
abyss or be used to attack the relentless swarms of bad guys. Its a nice
touch, and helped newbies to the franchise like myself really get into the swing
of things - no pun intended!
Content isn’t in short supply as the challenge
modes are the most engaging offerings with over 50 levels to test your gaming
skills and can provide bragging rights if aiming for that better time on
leaderboards, and frankly they are by far some of the more difficult tasks to
conquer in any downloadable game I have yet played. That said some of the
challenge comes from the controller itself as you’ll soon figure that some
precision is required and anyone playing this on Xbox 360 should aware that the
D-pad isn’t the best method of operation. The analog stick is better but more
precise timing is a must. This really isn't an issue on the PlayStation 3
version thanks to a superior D-pad configuration, but for all you players brave
enough to give the PC version a chance make sure you've got a decent control
pad. Two-player co-op is surprisingly entertaining and both
players aren’t restricted to stay close if the action gets spread out, and a
four-player free-for-all mode is interesting to say the least.
It’s no surprise that Capcom/GRIN has not only
gave the masses a competent remake but have also retained the classic formula
and have manage to pay homage to a true classic all at once. Imperfections are
present with control movements being the most-prevalent, but these issues are
counted with enough content to keep you playing and a difficulty that is
rewarding. Bionic Commando Rearmed is perfect for the old-school gamers and
should properly taunt newcomers with confidence, and with a price of 800
Microsoft points or $10.00 on PSN with included PSP Remote Play, and $15 for the
PC option. There is pretty of appeal here to go retro once more, or if
you're like me another chance to correct some long-overdue exclusions.
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