On a gaming console already stuffed and ready to
explode with more than its fair share of casual mini-games, its only appropriate
that one of the faithful should rise to the top and (quite literally) explode on
the scene. Although not a company known for its radical leaps in
innovation, EA has demonstrated a keen sense on how to make great use of the
Wii’s unconventional motion-controls, and with the creative forces of Steven
Spielberg on board as the game’s director you can bet the end result would be
anything but just another puzzle game.
At its heart, Boom Blox can best be described as an
interactive 3D puzzler, with real-time strategy elements thrown in for good
measure. But its more than that – much more. With the famed director
intent on crafting what he explains is “a game to play with my kids”,
Spielberg’s vision on the future of family-accessible entertainment may play out
more Tiny Toons than E.T, but then again there’s little in the way of dramatic
story to get in the way of all the blasting and collapsing. At your
disposal is a localized 3D universe built with differently shaped blocks (aka blox), destined for demolition and absolute destruction. With over 300
levels and plenty of modes available, how the player will come out of the Boom Blox
experience depends entirely on what they put into it.
Depending on which mode is selected, a variety of different ‘weapons’ are
made available to help level and decimate the task at hand. Baseballs,
bombs, laser beams, grab tools and more help add muscle to brain power, and
you’ll need every piece of gray matter available if you’re going to get very
far. Get ready to calculate bank shots, loosen the beams, and think
outside the blox - literally - by throwing, pushing, and trying not to go
completely insane at the sheer variety of it all. This is real Brain
Training for everyone in the family, and quite possibly the only game to bridge
the worlds of Tetris and Halo into one neat package.
Sound impossible? Then you, my friends, have yet to chain-explode armies
of invading chickens. This is that game!
The most revolutionary thing about Boom Blox are
its controls, which if there’s any justice will completely change how developers
look at the potential of the console’s abilities. A razor-sharp and deadly
accurate reticule makes pinpoint aiming extremely easy, while navigating the 3D
arena works exactly like it should. Pressing the A-button locks the aiming
reticule in place, allowing complex motions to be carried out, and then
releasing the button for maximum effectiveness and destructive potential.
The B-button, when pressed, allows for full 3D arena rotation and opens up a
world of aiming possibilities. The game’s velocity-meter is perhaps the
most accurate ever featured in a game, measuring your throws and pulls so
fluidly that you’ll finally have to start blaming lack of skills, and not the
hardware anymore.
Coupled with the unique use of motion-controls is
an incredible physics model that helps render and bring to life this crazy
cartoon world populated with Jenga-like structures. Every blox on-screen
is its own unique structure, and as such reacts to stimulus in varied and unique
ways. Some blox disappear, others explode, while most just tumble into
masses of clutter. It’s here where the game’s apparent simplicity can turn
vicious, often requiring a level of mental acuity and physical dexterity that
betrays its overly-cute aesthetic. If the goal of Tetris was to best
intelligently utilize shaped blocks to bring down growing structures, Boom Blox
successfully brings the concept into the world of physicality and real danger.
But thankfully its not just push and pull, as the vigorous Adventure Mode
helps break the mental grind and gives players a bit more strategy to deal with.
While it’d be a stretch to compare these levels to Age of Empires, the
combination of defense and conquer can be very exciting, and there’s nothing
quite like keeping the oncoming troops (however cute they be) from stealing your
precious gems. A fantastically good multiplayer experience (up to
4-players!) adds nearly infinite replay value with a spate of modes and options
guaranteed to keep just about everyone happy. It’s a shame that there’s no
online multiplayer available, but you’ll relish the chance to see a buddies face
when his well-laid strategy goes up in flames after a well-timed throw.
Ka-BOOM!
With so much built-in replay value, you’d think the
game’s stage editor couldn’t possibly hold much interest – but you’d be wrong!
Completing single-player missions help unlock and make available the tools and
characters to play with here, which shouldn’t be much of a detractor considering
how much fun the game really is. A highly intuitive and engaging for what
it is, and the editor even keeps track of your maximum stage-output to help keep
everything working the way it should. It’s all deceptively simple, and if
you’re like me you’ll wonder just where the last few hours went. Best of
all, you can use WiiConnect24 to upload and share your masterpieces with friends
online, provided they too have the game.
With the bulk of the “Wow!” factor going towards
rendering those fancy physics models, very little seems left for the audio/video
portion. While the game certainly looks good, its fidelity alone won’t be
knocking any socks loose anytime soon. Although I wasn’t that impressed
with the lazy character designs (all based on the singular and ever-present Blox
motif), the overall look is very clean, and just stylized enough to look
impressive on larger displays. Full progressive-scan and 480p output help
clean things up a bit, and while nothing particularly memorable, the game’s
audio is pleasant enough and gets the job done.
If there’s any one area where the game stumbles,
it’s in very spot that can’t be helped. Much like its fellow Wii
brain-twister Zack and Wiki, the cartoonish Boom Blox suffers from a serious case of identity
crisis. Scrape away its childish façade and you’ve find one of the most
intensely competitive, and in-depth experiences to date on any platform.
Unfortunately, EA seems unsure exactly just who the audience is for the game and
nearly ruins whatever chance it has in succeeding beyond its family-friendly
exterior. Whether this questionable style is the work of Spielberg or EA’s
marketing department, I’m not sure, but introducing new concepts is always a
challenge, one made all the more difficult by the Wii’s indefinable user-base.
Still, those open-minded and frisky enough to give
this one a chance will find one of the most singular and creative experiences on
any console. While most of today’s blockbuster games seem content on
refining the player’s experience, the thoughtfulness and ingenuity behind Boom Blox
speak towards redefining it. There's nothing quite like it available on
any platform, and its difficult to see how such a thing could have been thought
up pre-Wii motion-controls. The future is looking might bright, and any
game that gets developers dreaming can't be all that bad. HIGHLY
recommended!
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