There probably isn’t any doubt that Super Smash Bros. Brawl has been
one of the Nintendo Wii's most anticipated titles, since its beginnings
on the Nintendo 64 back in 1999 the questions of which Nintendo icon would win
in a battle of skill and a minimum ounce pure random insanity have been
thoroughly answered. The first iteration obviously left an impression on many
gamers and remains an all-time favorite milestone, especially with me and most
of my group of friends. It was only a matter of
time before a follow-up appeared and in 2001 Super Smash Bros. Melee was that
title, even ranking supreme as the GameCube’s best selling game to date, with
a then-numerous cast of characters, and a large variety of gameplay features and
collectables of the big N’s gaming nostalgia all packed into one mini-disc.
Seven years later, Melee is still played today and remains a solid
favorite in many groups, but it won’t deter Nintendo from outdoing its beloved
game and own success with the long-awaited super sequel of its own. Since
the Wii was first released, the countdown began in earnest, and now anxious
gamers will finally get to answer the question that's been on everyone's mind
for quite some time - was it worth it?
For those unfamiliar with the ritual of the Smash Bros. franchise, it's all
about ridiculously epic battles with a plethora of options, game modes, and more
Nintendo-influenced mania than even the most syrupy Nintendo fanatic (looking at
YOU, John Lucas!) can stand. Basically a fighting game love letter to
itself, Smash Bros. represents the best of the company in the most
brutal, mind-altering fashion. For the record, I honestly haven’t
been enamored with the whole ‘everything including the kitchen sink’ approach,
even loathing the beloved sequel for the longest time in favor of the original, but if you’re
like me your curiosity will get the better of you especially if the draw of a
new entry is just too impossible to ignore. Brawl will satisfy your fancy by
offering even more of the same, but with some substantial and game-shifting
tweaks. It’s apparent that
producer Masahiro Sakurai wanted to bring the best possible Smash experience to the Wii,
and it appears that no expense in presentation was spared to create something
truly epic.
A whopping 35 combatants do justice to this game – a huge increase from the cast from Melee’s 26,
and more than 30 stages representing old and new franchises alike with surprise
introductions from Sega (Sonic) and Konami (Solid Snake) rounding out the various selections.
It’s a
safe bet that most Nintendo fans could possibly be in heaven over the inclusion
of what's here, and with the addition of Stadium challenges, multiplayer matches, and
most importantly online play,
nearly everything has been expanded upon considerably.
Some things that come to mind are gameplay related,
and Brawl like its predecessors relies heavily on assessable controls with attack,
special moves, and guarding. Preferences are also key when playing, as you can
choose to use a variety of options, from the Wii Remote to the standard GameCube controller. In short,
using either the Classic controller or just the Remote is a fairly frustrating
experience to say the least, sticking to a reliable GameCube controller is the
first choice to consider if you’ve spent some time with Melee. In a surprising
touch, using the Wii nunchuck attachment is a favorable choice with some, as the button layout does work well between the attachments and
has a natural feel to it. You’ll still be knocking opponents off the battlefield
by almost any means necessary through tactics and bizarre weaponry, so besides
readjusting yourself to minor character changes everything should feel familiar
if you’re one of the many millions who’ve played the first two titles
beforehand.
Probably the biggest addition to the mix are the Final Smash
moves (i.e. super moves) that not only make quick work of the competition, but
also change the pacing of most matches. When the coveted Smash Ball appears the
battle shifts to even more hectic, screen-filling levels. It’s almost amazing
that something like this wasn’t in Melee, regardless it does keep the
action interesting while adding a desirable dimension to the usual fray and
that's what sequels are for!
One of Brawl’s more ambitious modes aside from the
previous entries of event scenarios and stadium is the totally revamped
adventure mode, known as the Subspace Emissary (SSE), with the experience had through
action oriented full-motion cinematic sequences and simple platforming elements.
The entire movie portion fuels the lengthy 10-12 hour story mode that does
bridge much of the adventure together, by just looking at the beginning clips
you can tell that Sakurai had big things in mind when the studio produced these
quality video snippets. While the movie portions yield epic tales, the playable
single-player affair retains a traditional platform-like feel, and as long as
you keep your hopes and expectations in check, the Subspace
Emissary can be entertaining. The storyline itself seems like a secondary idea
after playing a few minutes – almost a complete contrast to the whole idea of
this adventure mode, a loosely conceived plot that randomly pieces together
the varying and otherwise unconnected gaming universes. It’ll take a while for most gamers to actually make sense of
what’s going on, even then some things aren’t actually fully explained even
through the end, but it does have the sound and looks of a cinematic epic to
keep it going when not actually fighting in this adventure.
The real selling point for Brawl is the always
intensely engaging multiplayer choices to dive into. As with the previous games,
the experience of fighting against your friends in offline four-player matches
will still keep you coming back, whether it’s a nightcap or a quick showdown the
oncoming months will no doubt be filled with hours upon hours of being glued
to your couch. But for the very first time, the component that will have many
scrambling for a controller is the online matchmaking mode, which definitely brings
this game into the modern era and onto world circuit. The structure is actually straightforward,
with either you participating in matchups playing against friends, or
fellow random players. Whatever you choose, expect duels on four separate
connections, 2 vs. 2, or 3 vs. 1 varieties. The simplicity lies in the overly
casual approach, as there are no leader boards or real player statistics to keep
track of, only you and/or your friends enjoying the game online. In this respect
it appears that the whole experience is “uniquely-Nintendo,” which I'll leave
the final say up to you, but there's no denying the annoyance of inputting and
gathering 'Friend Codes' to keep track of favorite adversaries.
However there
are many more restricting woes besides frustrating Friend Codes. The obvious
complaints have to do with the lack of any real live communication features
especially when playing against random people. Battling with friends isn’t as
accommodating either, as there is no voice-chat only a static selection of four
partly customizable text messages. Much of my experiences online have varied
greatly, due to online traffic difficulty finding a good connection and lag-free
match to even playing online at all. It’s been stated that playing
against random entrants will yield a different experience as some fights played
near-perfectly while others were clearly dependent on distance, the real issue
lies in just waiting for opposition to join in the action it usually takes a few
minutes to get things rolling. Ironically, playing with Friend Codes is a
better alternative, since the whole setup is often fluid with little lag, and
typically resulted in error-free match-ups. Its obvious that Nintendo has
much to learn about online gaming, and its somewhat frustrating to see such a
marquee game used to test what should have been a flawless experience for fans.
Other additions include a welcome Level Editor, finally allowing would-be
Smash fans to craft and design their own smaller stages from a pre-set group of
options and variable elements. By no means robust, it's obvious that much
work went into making this feature as accessible as possible, even allowing
players to upload their masterpieces to Nintendo directly and hoping for fame to
shine their way. Snap-shots of gameplay for bragging rights are also
possible now, and it'll be interesting to see how Nintendo plans to better
utilize their valuable tools in the future, or even implement them into other
online-enabled franchises.
Graphically, Super Smash Bros. Brawl makes for a
pretty nice enhanced version of Melee. There are noticeable improvements and
detail changes among characters like Mario, Samus, and Link and the new arrivals
like Pit, Solid Snake, and others look great also. The stages are also fantastic in
appearance, even with some of the craziest and most seizure-inducing levels
still manages to keep the game running at
60 frames per second 99.9% of the time. Animations
and the numerous types of special effects are all presented in 480p
progressive-scan and 16:9 widescreen for one of the Wii’s better looking title
to date, considering the robust polygon count and all the intense action that’s
quite impressive. As great as the game looks, its still a basically improved
version of the excellent looking (but seven-year old) Melee, which
probably goes to show you how nice looking that game was in the first place.
Audio-wise everything in the Nintendo vault been
thrown in at least somewhere in this game, all of your familiar sound effects
are accounted for and blend in perfectly with the monotony. The biggest treat
for many is the inclusion of the largest grouping of Japanese gaming musical greats
ever assembled for one product, game or otherwise. Heavyweights like Koji
Kondo, Nobuo Uematsu, Yoko Shimomura, Akihiro Honda, and Masafumi Takada to name a few
are all present and accounted for, as are many surprises that'll tickle any
videogame music fans toes pink.
Frankly it’s not every day that these various (38 to be
exact) get together and produce over 300 songs with for a single title, and
thanks to the dynamic quality and variations in the recordings its a fair shake
that there's literally something for everyone, and a good case can easily be
made for 'Best Soundtrack Ever'. Who'd have ever thought we'd get the
Mario theme sitting, very comfortably I might add, next to a Metal Gear Solid
track? Excellent stuff that deserves its own impression.
All is not perfect though, as loading times bogs some of the
immediate enjoyment down, it’s also a shame that through my experiences of
playing the various modes that loading times didn’t feel consistent, sometimes it
only took few seconds to load a multi-man brawl while in some cases I had to
endure 10-15 second waiting periods. The Subspace Emissary loading sequences
were debatably the worst examples of this, but not intolerable.
It should go without saying that this new installment of the Super Smash
Bros. series is a marked improvement for many fans who've
been waiting patiently since the Nintendo Wii was first released. Even
with a few undeniable gripes with a somewhat repetitive and loosely-crafted
single player mode, long load times, and bare-bones online features, it just
can't be ignored that most will likely adopt Brawl as their newest multiplayer
game-of-choice when everyone gathers around the television and lose countless
hours duking it out as their favorite Nintendo character. In the end though it feels
more like an greatly enhanced version of Melee but this far from makes it a
simple rehash, and while I'm probably in the small minority of fans wishing for
something more akin to the original Nintendo 64 release, there's no doubt many will be
playing and loving this one for a long, long time.
Super Smash
Bros. Brawl belongs in anybody’s Wii collection, and considering how
popular the franchise is, that seems fairly likely. If knocking all your friends
around with Kirby doesn’t entertain you, then it’s a safe bet that nothing will.
Masahiro Sakurai and his development studio Sora went and did some serious overhauling in
the gameplay and presentation department with more robust selections of
unlockables and some high quality production values. Problems and quirks
aside, it's a must-buy for any longtime fan and having newcomers join the fun
has never been easier. There's an almost embarrassing amount of features
and modes to speak of, and that only adds to the value and excitement of one of
the best multiplayer games ever made.
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