Yuji “Sonic the Hedgehog” Naka’s fiercely adorable - and adorably fierce -
auto-run gem comes full circle as Ivy the Kiwi? returns to the
mobile market, courtesy of developer Prope. Sadly, this wonderful little
platforming-puzzle mix has been largely ignored on whatever platform it popped
onto, starting with a Japanese-only Windows Phone release followed by a stint on
both Nintendo Wii and DS consoles. Now Ivy’s hatched on Apple’s iOS family of
devices, and I do mean family, as Naka’s absolutely gorgeous game runs smoothly
on an impressive lineage of Apple’s phones and tablets, all the way back to the
relatively ancient 3GS - proving once again that beautiful art transcends most
technological jumps.
As much of the iOS version has remained relatively unchanged we’ve similarly
reconstituted much of our original review for the game’s Wii and DS versions,
published way back in August 2010. Of course, any significant differences have
been noted. Those curious Nintendo users can read the full review right
HERE!

A straightforward platformer in the strictest sense, Ivy the Kiwi? follows
Newton's first law of motion - Ivy tends to stay in motion until she's acted
upon by an outside force. Similar to Kirby: Canvas Curse for the DS, it's less
about controlling Ivy than influencing her, as she'll simply dart about in a
straight line (Lemming-style) until she hits an object, then turn around and
keep going. This is where you - the player - come in as you'll be playing the
role of Ivy's unseen protector, armed with the ability to draw multiple vines
across the screen to help push, nudge, and even slingshot the hapless bird
towards the end of each stage. These vines can also be anchored to expand them
into impromptu platforms, incline levels, and even trampolines. You'll also help
direct her towards the smattering of feathers and carrots scattered across the
varying levels.
Of course, there's a whole host of critters and environmental hazards that
threaten to make Ivy's trip home a short one. One touch from them and you're
dead, and heroes don't come more fragile than our dear little Ivy. She might be
just a bird-brained (literally) baby, but that doesn't mean she can't be a
lethal bird-brained baby. Luckily, you'll be able to defend her using the same
tools as navigation - strategic vines. Well-timed vine launches can send her
hurdling towards the enemy, taking them out in spectacular drill-style fashion.
Certain levels will have boulders that can be manipulated, either with vines or
by having Ivy pushing them forward into enemies.
You'll soon discover that Ivy's worst enemy is often herself, as navigating
the increasingly difficult levels is almost never as easy as it looks, and one
wrong move can mean instant death. Learning the game's fundamentals is one
thing, but conquering the 50+ levels (and further bonus ones) not only requires
nerves of steel, but a complete synthesis of both mind and matter, as simply
guiding Ivy towards the goal will soon involve navigating complex mazes and
multiple platforms, and those who can't think on their feet (and guide the
remote with their hands) will soon find their trip in this dreamlike world a
short one indeed. Enemies like rats, crows, and water droplets may require
near-perfect timing to overcome, but failure isn't an option if you want to help
reunite little Ivy with her long-lost mother.
Looks can be deceiving, and few games sport a veneer so thoroughly disarming
as Ivy the Kiwi?. With its beautiful hand-sketched visuals that look like
they've fallen right off the artist's easel, the game's look and feel ooze
warmth and gentleness. The soundtrack is a pleasant mix of equally dreamy and
mystical tunes, and when paired with the unassuming visuals, the game becomes
the perfect foil to undermine just how challenging it can be, especially for a
generation of gamers who may have forgotten what true difficulty is. What's here
is used for maximum impact, and Heaven help those parents who mistakenly
purchase this for their less-experienced brood, as they're in for a grand lesson
about never judging a book (or game) by its cover, no matter how irresistible it
may be.
Paired with Retina displays, Ivy looks better than ever, allowing us to fully
appreciate the stellar hand-drawn artwork in crystal-clear high-definition
perfection. I was pleasantly surprised to find this was among the very first
games to take advantage of the new iPhone and iPod Touch 5’s larger screens,
meaning there’s a little more Ivy to go around.
So what’s changed between Ivy’s journey from console to iOS? Not much, minus
the absence of Wii remotes and stylus, as drawing those helpful vines is handled
with your fingers now. This is a major improvement, especially on the
larger-screen iPad, as it reduces the friction between the physical weight of
the Wii remote to nothing, and is even more responsive than the DS version’s
stylus controls. True, with less real-estate the iPhone/Touch version can feel
slightly more stuffy, but with practice you’ll have nothing to blame those
countless deaths and failures on, other than your own ineptitude.
There’s full Game Center support for all the usual Game Center stuff like
achievements, scores, etc, though none of the Wii version’s manic multiplayer
seem to have made the transition - but no big loss there. Bizarrely, there’s now
a host of available costumes to dress our featured friend in while she darts
across the screen, including ninjas, aviators, and even a pumpkin. They’re not
free, of course, as you’ll have to pony up extra dollars through IAP for the
privilege. Unnecessary, but I guess Prope gotta eat.
In a way, Ivy the Kiwi? was always a touchscreen game held
back by the constraints of traditional gaming, and in this way her arrival on
iOS feels like a second-chance at the success that's managed to elude Yuji
Naka's best game since his Hedgehog days. We saw this happen with
Scribblenauts Remix and if there’s
any cosmic justice in the universe, the same will happen with our precious
little Ivy. Be forewarned, though, that underneith the game's exquisite
storybook artwork and dreamy soundtrack lay a crushingly difficult platforming/puzzle
hybrid, one who's difficulty may have played a role in its lack of acceptance
with all but the most dedicated fans. The new touchscreen controls help
considerably, easily making this the best and more enjoyable version yet.

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