Peter Skerritt Avatar Posted on 8/1/2012 by Peter Skerritt
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Take-Two announces a 32% decline in revenue over last year in their FY 13 Q1 earnings presentation: a few observations from the report.

Written by Peter Skerritt (editor-at-large)

Take It or Leave It

Take-Two announced its earnings for the first quarter of its 2013 fiscal year on Tuesday, and the news was not good: revenue was down by over $108 million versus the same period a year ago, which is a 32% decline. Take-Two CEO Chairman and CEO Strauss Zelnick admitted that Max Payne 3 and Spec Ops: The Line both failed to meet sales expectations for the quarter, which influenced the publisher’s weak performance.

The publisher continues to be confident that, starting with the release of Borderlands 2 late in this sales quarter, revenue will begin to build towards projections of $1.7 billion for the fiscal year. After one quarter, the company is only at 13% of that projection, and despite one major release each from its Rockstar and 2K Games labels. Take-Two did slightly revise its overall revenue projections down from $1.75 billion, which it had disclosed back in late May. While there are titles that will help Take-Two get closer to that number -  such as Borderlands 2, NBA 2K13, X-Com, and Bioshock Infinite -  a total of over 20 million combined sales units would likely be needed to hit the target. That’s 5 million units apiece.

Grand Theft Auto V continued to be teased, but with no concrete facts. The game is “making substantial progress”. That’s all that was said, and this set up a terse Q&A session after the presentation ended that put Take-Two brass clearly on the defensive. With so much uncertainty surrounding when the title will be released, which platforms will see it, and the slow trickle of information about it, analysts teed off on Strauss Zelnick and company. One analyst pointed out Take-Two’s significant streak of declining revenue quarters, and Zelnick admitted that the publisher needed to “take it on the chin” but that things would turn around. The Q&A turned awkward late when a prank caller got through screening and asked a rather rude question that asked Zelnick which of the publisher’s games was the most professional one that had a “cock”.

Also of note from Take-Two’s presentation:

  • It was quietly announced that a Wii U version of NBA 2K13 was slated for release during this holiday season. No other Wii U titles were announced.
  • The focus on the social and mobile markets for Take-Two was evident. Two mobile releases -  Max Payne Mobile and Comedy Central’s Indecision Game -  are already available and four others were announced as TBA.
  • Despite weaker than expected sales for Max Payne 3, there is still a strong DLC slate ahead for the game. Four DLC packs will be released over the next three months: the Disorganized Crime Pack hits in August, the Hostage Negotiation Pack hits in September, and then the Painful Memories and Deathmatch Made in Heaven packs are slated to hit in October.
  • Digital sales were up 33% year over year and accounted for 14% of Take-Two’s net revenue.

Share prices for Take-Two stock tumbled to $8.55 in after-hours trading, which sets a new 52-week low and is the lowest number since August of 2010. It will be interesting to see over the near-term how this number fluctuates.



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