
This was a difficult E3 to gauge. Depending on which angle that you viewed
the show from, it ranged from a disaster to somewhat hopeful for the next nine
months. I think that the truth is somewhere in between those two extremes.
Microsoft and Sony continued to remain close to the vest with their Gen4
plans, hoping to wring another 12-16 months out of aging hardware with saturated
user bases. Nintendo showed that it learned nothing from last year’s E3 problems
with the Wii U, highlighted by splintered press events that really didn’t say a
whole lot about its next hardware platform - which is likely less than six
months before launch. Sony failed to demonstrate anything Vita-related that
would lead anyone to believe that brighter times are ahead for the struggling
handheld in the near-term.
While the hardware side of the business really didn’t do much to restore
confidence, there was some hope on the software side. Halo 4 and Call of Duty:
Black Ops II are set to do battle in what should be a fairly successful month of
November, plus the first quarter of 2013 looks packed with strong titles as
well. Most of the software announcements were safe, with only a handful of new
IPs mixed in with a swarm of sequels. That’s not a surprise, given the expected
releases of new hardware next year.
What struck me the most about E3 this year was the proliferation of the
mobile gaming sector. New controllers for smartphones and tablets will remove a
major barrier for more precise controls in these games and make them closer to
console experiences than ever before. Major publishers all had significant
stakes in mobile development from what I saw. While core gaming consumers
continue to object to the idea that mobile gaming is gaining market share and is
a force to be considered moving forward, the video game industry understands
that a paradigm shift is underway for many consumers and adaptation to take
advantage of such a shift is vital to continued success.
If I had to grade each platform’s sales success potential over the next nine
months, this is how I’d score them:

Mobile (iOS/Android
smartphone/tablet):
Most of the major publisher booths at E3 had some sort of mobile gaming
presence to see, and there was no shortage of titles on the way to both iOS and
Android smartphone and tablet devices. Electronic Arts, 2K Games, and Konami are
three that spring to mind immediately, and Activision and Square-Enix also have
significant mobile plans in the next year.
Power A and Nyko unveiled portable
controllers for smartphones and tablets that worked very well and will be
positioned with affordable price points later this year to bring a more
authentic console/handheld experience to players looking to get away from pure
touchscreens. Growth in this market will continue to be explosive.
Grade: A

Microsoft
Xbox 360:
Despite fears that the theme of E3 for Microsoft would be more towards
non-gaming entertainment, strong third-party support continues to make the Xbox
360 the platform to beat for the next nine months. While sales saturation will
keep Xbox 360 hardware sales down year over year, the software lineup looks
solid for the balance of 2012 (anchored by
Halo 4 and
Call of Duty: Black Ops II) and the
run should continue through at least March of 2013.
Xbox LIVE Arcade games look strong as well, and the option to drop price
sometime in 2012 helps raise the sales potential at least somewhat. The period
of strongest growth is over for the Xbox 360, but that doesn’t mean the console
won’t continue to be at the top of the hardware sales charts for most of the
rest of this year. Grade: B+

Sony
PlayStation 3:
To Sony’s credit, the company continues to try and deliver quality
first-party experiences. God of War:
Ascension and PlayStation All-Stars
Battle Royale attracted the most attention in Sony’s booth at E3, and those
are the titles with the strongest potential for the next nine months. Sony
focused primarily on games during this E3, and that resonated with core gaming
consumers.
One wild card to consider, albeit relatively minor, is that baseball fans may
have to switch to the PlayStation 3 next year if they want a Major League
Baseball game since Take-Two likely isn’t going to renew its license agreement
for next year. It won’t drive millions of unit sales, but it could fuel a nice
bump in February/March of 2013. The PlayStation 3 won’t “beat” the Xbox 360, but
sales will be competitive. Grade: B

Nintendo
3DS:
This is a tough one to call. There were a few game announcements that stirred
crowds, but I’m not entirely convinced that Nintendo really hit home with many
of those. Yes, there are two new Mario games coming this year - one being the
first-ever portable Paper Mario.
Yes, Kingdom Hearts 3D is coming. Will these be system sellers? The 3DS, as well
as the Vita, is feeling the pressure from the expansion of the mobile gaming
market, and I don’t know that I can firmly predict that Nintendo will
potentially have another Q4 like it did last year.
Another price drop isn’t likely, so perhaps Nintendo will roll out a holiday
bundle to stimulate sales. I’ll give them a somewhat generous grade for
potential and see how things bear out. Grade: B-

Sony
PlayStation Vita:
I thought for sure that Sony would recognize that the Vita is struggling.
It’s early, yes, but sales are nowhere near on track for the bold projections of
10 million units sold this fiscal year. Instead of focusing time on the Vita and
injecting confidence into consumers that the platform has a bright future and is
worth the $250+ investment, Sony treated Vita more like an afterthought. The
only “deal” Sony mentioned was the
Assassin’s Creed III bundle, which won’t be available for another four
months. Game announcements were tame and relatively few, and alarmingly empty
Vita demo stations in Sony’s booth on the E3 show floor were a sign that
interest just isn’t there.
Unless Sony comes up with a big announcement in the next few months -
price-related or software-related - the next nine months are going to be
painful to watch for Vita sales as an observer. Grade: D

Nintendo
Wii U:
What a mess. For the second year in a row, information changed for the Wii U
on a daily basis at E3. Support for multiple Wii U GamePads went from the
positive “We will support” line from Reggie Fils-Aime at Nintendo’s press event
to “support will come well after launch” not long after that. In addition, lack
of online play for Pikmin 3 and
disappointing comments from Satoru Iwata about Nintendo’s inability to compete
with Xbox LIVE and the Sony Entertainment Network aren’t positive things for Wii
U. Nintendo Land doesn’t appear to
have the same kind of wide-ranging demographic as Wii Sports did for a pack-in,
and many of the other games unveiled for Wii U are on other platforms and won’t
really be positioned as killer apps.
The two biggest variables in determining the potential success of the Wii U
still remain unclear. Price could be anywhere from $250 to $350 at this point,
and the launch date is still a nebulous “Holiday 2012”. While I’m bearish on the
platform at this point, it’s not feasible to give it a grade for sales potential
until more details are in place. Grade: Incomplete
Overall, despite the decent slate of games on display and despite the
impending launch of a new Nintendo hardware platform, I think that sales will
continue to be down collectively versus 2011. Even if Wii U sells better than I
think it will, that’s likely only going to be for 6-8 weeks, which won’t be
enough to counteract lower hardware sales for the other platforms. It’s
symptomatic of the end of the current console generation to see hardware sales
begin to stagnate and/or fall, so it shouldn’t be a surprise to anyone that
these numbers will trend lower. Physical software (packaged goods) will also
trend lower. We don’t have as dynamic a release schedule in 2012 as we did last
year, so I expect sales to be down. Q1 2013 could be different, especially after
the awful January and February that we had this year, but Q3/Q4 2012 won’t be so
lucky.
Is the console video game industry in trouble? It’s hard to say. Perhaps the
downward trend turns around when Gen4 really gets going in 18 months. It won’t
be an automatic recovery, though. Alternate viable platforms for gaming exist
now, and it’s going to be a challenge for Nintendo, Microsoft, and Sony to
convince consumers to spend $300+ more on hardware that may or may not be
necessary as mobile and PC gaming popularity rises. Based on some conversations
that I had during E3, confidence is mixed at best that console gaming turns
things around. It definitely won’t happen in the next nine months, in spite of
some truly great games taking center stage at E3. We’ll have to see what happens
after that.
