Peter Skerritt Avatar Posted on 6/12/2012 by Peter Skerritt
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We go hands-on with Activision's upcoming high-definition reissue of Neversoft's classic, Tony Hawk's Pro Skater HD.

Written by Peter Skerritt (editor-at-large)

If you had any worries about how Robomodo would handle the Tony Hawk’s Pro Skater HD project, you can put them to rest now. I had a chance to check out and even play the upcoming downloadable game, and it felt like a homecoming after over a decade. What’s old is new again, and there’s some new stuff in there, too.

I got a chance to play the first level from the original Tony Hawk’s Pro Skater, which is the Warehouse level in Woodland Hills. The first thing that struck me is the significant upgrade to detail. New lighting, texture detail for surfaces, particle effects, and more made the Warehouse look great. The detail also helped to give me the false impression that the Robomodo had expanded the level and made it bigger. Robomodo’s Josh Tsui assured me that this wasn’t the case. In fact, Tony Hawk’s Pro Skater HD used the same level geometry and assets given by the series’ creators at Neversoft, so what you’ll see is essentially what we saw back in 1999 and 2000.

The gameplay felt a little awkward at first, but a lot of that came from more character animations. As I played and adjusted, Tony Hawk’s Pro Skater HD felt almost exactly like I hoped it would, even with the Xbox 360 controller’s iffy D-pad. It wasn’t long before I was linking grinds into manuals before busting a huge air trick off of a vert ramp. I didn’t spend too much time on completing stage objectives, but that will be the progression driver in this game. Timed runs are the rule of the day once again, so players will have to have an idea of which lines that are best to run in order to achieve each stage’s objectives in an efficient manner.

The Warehouse wasn’t all that was on display for Tony Hawk’s Pro Skater HD at E3. Two levels from Tony Hawk’s Pro Skater 2 -  Hangar and School II -  were also playable. As seen with the Warehouse, the level of detail was striking as compared to what we played so many years ago. The frame rate stayed locked at 30 frames per second for all three levels, which was fine. What may be a bit of an adjustment will be when the downloadable content for Tony Hawk’s Pro Skater 3 arrives, as the original game was a 60 frames per second game... so there’s going to be at least some difference.

Tony Hawk’s Pro Skater HD is set for the Summer of Arcade lineup on the Xbox 360, but firm release dates for both Xbox LIVE Arcade and for the PlayStation Store still remain undetermined. Pricing is set for “around $15” when it does become available, and multiple game modes are expected along with active online leaderboards and Achievement/Trophy support.

Tony Hawk’s Pro Skater HD is as close to a strict re-release of the original Tony Hawk’s Pro Skater games as we’re likely going to see. Robomodo appears to have been faithful to the source material, while at the same time giving it a fresh makeover with graphics that we could only imagine on the original PlayStation and Dreamcast. All I’m waiting for now is to play the final version. My virtual skateboard is ready, and you can expect a full review after release.



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