Much has changed in the world of mobile fragging since Gameloft first
unveiled their N.O.V.A. franchise back in 2009, as their obvious clone of
Bungie’s Halo would go on to help prove that not only could touchscreen devices
produce a decent first-person shooter, but they could host a pretty great one.
With the release of N.O.V.A. 3 the ‘controversy’ over
Gameloft’s process has all but disappeared, thank heavens, and now we have the
third entry in a maturing franchise that can stand - or fall - on its own
merits. With vastly improved visuals, upgraded online multiplayer, and a healthy
dose of tweaks, Gameloft has trimmed the fat to make this the leanest, meanest,
and most playable game in the franchise so far. It’s just a shame that, for all
its achievements, so little effort was made in fixing the broken bits.
The plot follows grizzled and intergalactically (in)famous Kal Warden, who
has found himself once again dragged into the never-ending Human vs. Volterite
saga that’s recently escalated after the theft of a mysterious artifact. When
gravely-voiced, bald-headed Judger Prometheus threatens to wipe both races from
memory, Kal suits up and embarks on a generous 10-mission campaign that spans
abandoned spaceships, sandy dunes, fire + ice caverns, and even the carcass of
Old San Francisco to save the day. Indeed, early footage of this burned-out
metropolis led many to speculate that the franchise finally shed its last Halo
vestiges for bigger things - namely the charred cityscapes and nanosuit designs
of Crysis 2. That’s not quite the case, as not long after the impressive initial
city battle you’re whisked off to the more familiar galactic landscapes and
scenarios that made previous games so reminiscent (that’s putting it lightly) of
Bungie’s Halo.

I’ll be honest, I wasn’t expecting to be this impressed with a Gameloft
shooter so soon after the sophistication of Modern Combat 3, which bridged the
narrowing divide between ‘console’ and ‘mobile’ closer than ever before. But
that’s just what N.O.V.A. 3 does visually - it’s an impressive leap as I’ve seen
in any series, with a substantial visual upgrade that makes everything look so
much bigger, fuller, and dynamically more impressive than ever before; it’s
remarkable to look back at the franchise’s evolution since the first game and
see just how far it’s come. Yes, there are occasional hiccups and the odd
slowdown here and there, but it’s still remarkable that you’re playing something
that looks this good on a mobile device at all.
Perhaps even more impressive than the visuals is the audio design,
particularly the effects, which have always been a N.O.V.A. strongpoint, but are
exceptionally great here. Weapons sound amazing, and practically everything
you’ll see on screen has its own sound-effect helping bring it to life, an
impressive feat by itself. Incredibly, even the copious voice-acting is handled
well (not a series strongpoint, I might add), which help make Kal + company’s
corny one-liners more palatable this time around. I love hearing the grunts
telegraphing their every move (“I’m shot”), with plenty of throaty death
rattles, screams, and all the stuff that makes a game fun to listen to.
One area the game happily cuts back on its gimmicks; while the second game
excised the silly morality choices of the original, the second rids itself of
casual-style moments altogether. Gone are the pong-like switches and puzzles
needed to open weapon caches, and doors readily open with the flick of a button
and little else. This not only helps keep the action fast and furious, but a lot
more fun and immersive.
Those familiar with previous N.O.V.A. or Modern Combat adventures will be
immediately comfy with the controls, which remain the gold standard for
touchscreen first-person shooters. There’s two virtual sticks for moving/aiming,
virtual buttons for firing, running, jumping, as well as using Kal’s secondary
weapons and telekinetic powers, with responsive swiping and quick-tapping
in-place for swapping out weapons and said powers. They work well for plowing
through endless baddies, manning vehicles (hello, giant mechs), remaining as
endlessly customizable as ever. Auto-aiming (especially in sniper-mode) feels
tighter, gyroscopic controls feel more useful, and satisfying headshots have
never been easier to pull off. Apart from the odd unresponsive swap or swipe,
this is probably as good as it’s ever going to get for mobile first-person
shooters with touch controls.
As much as I’ve enjoyed the N.O.V.A. series, it’s hard to look past the
moments that crop up that almost seem designed to remind you that you’re not
playing a mega-budget blockbuster developed by teams larger than some countries.
What’s most disappointing is that, three games in, it doesn’t appear like
Gameloft is even interested in fixing the series’ most crushing flaws that
continue to drag them down.
Invisible floors mean instant-death and forced resets when your character
falls into the abyss, when you’re not getting caught between textures you
mistakenly thought were passages. But the most frustrating non-change to the
game’s design that can - and often does - completely ruin the experience is the
way most battles require you to completely clear a room of every enemy to
continue. Not that there’s anything wrong with this type of progression, but
when matched with game-ruining glitches the results are nothing less than pure
agony.
Some enemies sport AI so stupid they’ll hide behind walls - out of sight -
forever, drop out of your range to lower levels, or magically become immune to
all weapons but explosives. More than once my death in battle led me to
replaying areas from a saved checkpoint, only to discover that the expected
cluster of baddies weren’t available - meaning I couldn’t continue to the next
level. Maddeningly, the game will even auto-save these glitched areas, forcing
you to completely play through entire levels just to get back to the ruined
spot, praying that you don’t accidentally repeat whatever you did last time and
muck the whole thing up again.
While I’ve never been the biggest fan of mobile frag-fests, few games handle
them better than N.O.V.A. has, and overall, it’s a decent upgrade from its
predecessor, especially considering that many FPS live or die by their
multiplayer offerings. For starters, the game now sports 12-player battles (up
from N.O.V.A. 2’s 10 player cap), with all the modes you could ever want,
including free-for-all, Capture the Flag, Team Deathmatch, and even a few
long-awaited treats like manning giant mechs (finally) and jeeps for some truly
destructive vehicular fun. There are multiple save slots to keep your customized
load-outs at the ready, and Gameloft’s leveling system means you’ll have to log
enough hours in both the campaign and online modes to see and experience
everything, which helps keep online matches fair against those who’d rather pay
for the best weapons through in-app purchases.
As plentiful as the options are, playing through matches is a wildly
inconsistent experience, with your chances of joining a stable game seemingly
based more on luck and chance than anything else. Matches will drop without
notice, with lag so severe during some matches that you’ll see characters
popping in/out all over the screen. It’s a shame really, as the level design and
areas to explore have never been better, and when everything works the way it
should N.O.V.A. 3’s online is actually pretty fun. Like the rest of the game’s
most obvious bugs and glitches, let’s hope that Gameloft invests what’s
necessary to clean them up.
N.O.V.A. 3 is easily the best-looking, best-playing, and
most sophisticated chapter in Gameloft’s Halo inspired franchise, and for some
fans that will be enough. It remains the most enjoyable mobile first-person
shooter experience on touchscreen devices, one populated with so many features
and options that you’ll definitely get your money’s worth. Yet, for all the
efforts put into making this the slickest, most visually impressive game in the
series yet, an appalling lack of effort went into fixing the most obvious
game-breaking glitches, nearly all of which have been present since the original
game. But if you’ve slogged through the previous games and are willing to put up
with similar flaws and game-crushing glitches that occasionally force resets and
test tempers, than by all means dive right in.

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