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Feels more like Episode 1.5 - improvements here and there, but a few missteps backward as well; overall, an interesting engagement for the Sonic fan.
In the end, Sonic 4: Episode II feels like Episode 1.5 - improvements here and there, but a few missteps backward as well. It seems as if it's increasingly difficult to grasp what exactly makes a Sonic game feel closest to the games we love from our youth. The closer we get, the further that elusive "X" factor seems to be. As Sega claims this is the final episodic adventure we may never see just how close these downloadable chapters might have come. Whatever is missing, Episode II doesn't quite have it, but it's an interesting engagement for the Sonic fan. Just don't let it get your hopes up.
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| Release: | May 16, 2012 |
| Rating: | E |
| Publisher: | Sega |
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Written by Brittany Vincent (editor-at-large)
The revival of Sonic the Hedgehog, at least back to his glory days, is always
going to be a tricky subject. Sonic 4:
Episode I certainly wasn't the explosion of nostalgia anyone had been
waiting for, and even paled in comparison eventually to that of Sonic
Generations' snappy speeds and engaging level designs. Finally, we've been
graced with Episode II of a game that clearly should have been
released as an entire package after some proper sprucing up. The verdict? It's
still not the Sonic we know and love from our childhood, but it's entertaining
for what it is.
The second installment hearkens back to what the first downloadable segment
started, and there's plenty here for fans of that separate downloadable
endeavor. In fact, if you played through that release, you're actually given a
few additional stages to get you "up to speed," if you will with the first game.
Metal Sonic is a playable character throughout these stages (more like quick
revisits to Episode I's locales) and nods to players who shelled out the cash
for the first ride are thoroughly rewarded. This immediately put a smile on my
face, even if the game feels too "new" still for my tastes.

There seem to have been numerous improvements since the release of Sonic
Generations, with a throwback to the Tornado (the plane you ride on top of as
Sonic in an on-rails stage) and familiar elements as seen in the classics - a
personal favorite reference of mine. In fact, it's pretty easy to discern which
classic Sonic Episode II has been inspired by. Even the iconic Special stages
make a return, which was a welcome addition in the new-school world of Sonic.
Unfortunately, newer additions such as the partner skill system aren't so
decadent. Tails is along for the ride and you can look to Mr. Prower for aid
with a super spin dash or a boost with flight. These skills are all but required
in nearly every boss encounter throughout the game, and quickly run into the
ground rather than remaining simple, interesting augments to a classic
mechanics. They work well and offer new perspectives on each level rather than
"zip from point A to point B," however.
Episode II is also played best with a friend either online or offline via
co-op, however feels a bit out of place for the player who is stuck with Tails.
Partner skills can get muddled and complicated if the player using the golden
fox isn't in the correct spot needed to advance, and some areas simply weren't
meant to be played with Tails alone (or involving him at all.) Instead, many
times Tails feels more like an afterthought, rather than a valuable addition to
gameplay.
The game looks absolutely gorgeous, though, and is a vast improvement already
from Episode I and even Sonic Generations. Vibrant environments that call to
mind watercolor portraits and some of the better fan-created artwork out there
are a treat for the eyes, and the soundtrack is classically Sonic - one of the
game's high points, by far. It's worth checking out the OST alone if you've been
a Sonic follower over the years.
In the end, Sonic 4: Episode II feels like Episode 1.5 -
improvements here and there, but a few missteps backward as well. It seems as if
it's increasingly difficult to grasp what exactly makes a Sonic game feel
closest to the games we love from our youth. The closer we get, the further that
elusive "X" factor seems to be. As Sega claims this is the final episodic
adventure we may never see just how close these downloadable chapters might have
come. Whatever is missing, Episode II doesn't quite have it, but it's an
interesting engagement for the Sonic fan. Just don't let it get your hopes up.

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