|
|
|
|
Quite playable and at times breathtaking, but unfortunate that so much of the challenge was removed in favor of catering to a much wider audience.
Despite its faults, Ninja Gaiden 3 is quite playable, and at times breathtaking. It’s unfortunate that so much of the challenge was removed in favor of catering to a much wider audience, as that’s what gave the franchise its cult status in the first place. There's still plenty of standout moments truly worth witnessing, but too often the majority of the game meanders quite far into “forgettable” territory, and because of that Ninja Gaiden 3 will likely end up the redheaded stepchild of the series. This is one to grab only if you foam at the mouth for anything related to the Hayabusa lineage. Entry-level action fans can find a better foothold.
|
|
| Release: | March 20, 2012 |
| Rating: | M |
| Publisher: | Tecmo Koei |
|
|
Written by Brittany Vincent (editor-at-large)
The Ninja Gaiden franchise is known for its punishing difficulty and
satisfying combos, and the amount of broken controllers left in its wake.
Frontrunner Ryu Hayabusa has been out of action (at least when it comes to new
games) for quite some time now, and the release of Ninja Gaiden 3
hearkens back to the good old days when the Hayabusa name was one to be feared
and respected. Yet, this iteration feels decidedly different in many ways, as if
the heart and soul was lifted straight from the storied ninja and transplanted
elsewhere.
Hayabusa's return finds him infiltrating cityscapes, strange facilities, and
even desert locales, all orchestrated to a bizarre tale of body horror that
serves as an intriguing vehicle to move things along. Ryu falls victim to a
particularly foul curse, the catalyst of which I won't spoil here, that causes
his arm to become red, inflamed, and otherwise infected - known as the Grip of
the Murder. From there, anything goes. You'll rip through cybernetic dinosaurs,
hordes of nameless drone soldiers who'd like nothing more than to tear you to
shreds, and tear apart disturbing chimeras with chilling countenances, all with
the aid of the game's clingy, constant tutorial segments.

Ninja Gaiden 3 is keen to hold the player's hand, reaching out even when it's
clear you've handled a sword before. Button-mash your way through a crowd of
baddies, run to a wall, and let the game remind you for the umpteenth time how
exactly you should go about climbing upward. Tutorial prompts may be turned off,
but it's clear that the developers meant to make a more accessible game this
time around. The problem is, it turns out being much more of an insult to
players already familiar with the series.
That's not to say it doesn’t occasionally have its moments. It's deliciously
gory, and anyone with a penchant for slicing through men like a hot knife
through butter should find plenty to love. You won't get the over-the-top gore
as seen in games like Dead Space 2 or even Resident Evil, but it's still
satisfying to see cinematic kills over and over, especially when Ryu launches
his particularly dazzling special attacks. Stealth kills are equally
stimulating. For spectators, the game's an absolute dream. It's thrilling to
watch Ryu cut down waves of copy-pasted enemies, but it quickly becomes a slog
when you're actually playing. It's clear the developers looked to the similarly
tedious at times God of War for inspiration, what with the smattering of cut
scenes (press 'X' NOW to avoid an untimely death) and theatrics that take
precedence over strategy and exploration.
Linear pathways, frustratingly sluggish segments, and awkward character
interactions seal the deal. Ryu is forced to creep along at a snail’s pace when
communicating with HQ, and the pace is reduced by more than half in areas where
Ryu clutches his arm in agony as you struggle to carve through an open space
(often filled with enemies). The potential is there to have created some
particularly memorable moments, but rather than using that time to create a
connection it’s simply squandered, as are co-op and multiplayer endeavors, both
of which can often feel much more like a spectator sport than this type of
action game should.
Despite its faults, Ninja Gaiden 3 is quite playable, and at
times breathtaking. It’s unfortunate that so much of the challenge was removed
in favor of catering to a much wider audience, as that’s what gave the franchise
its cult status in the first place. There's still plenty of standout moments
truly worth witnessing, but too often the majority of the game meanders quite
far into “forgettable” territory, and because of that Ninja Gaiden 3 will likely
end up the redheaded stepchild of the series. This is one to grab only if you
foam at the mouth for anything related to the Hayabusa lineage. Entry-level
action fans can find a better foothold.

|
|
|
|
Microsoft reveals their next-gen entertainment platform: the Xbox One. But can this all-in-one device live up to its name (and lofty goals)?
|
| May 21, 2013Read More! |
|
|
April sales rained down 42% hardware and 17% software losses YOY, with total dollars spent down a gloomy 25% overall.
|
| May 17, 2013Read More! |
|
|
A slapdash collection of the same pitfalls seen in the original game, choosing to bask in gimmickry and momentum from fans rather than creating a stable and engrossing experience.
|
| May 15, 2013Read More! |
|
|
A more accessible experience for those who might have struggled with the first two games, and a considerable improvement over the original release.
|
| May 3, 2013Read More! |
|
|
In no way perfect, but still an excellent entry to the world of DC Universe as well as an exciting fighting game with fan favorites and a narrative to keep players engaged.
|
| April 26, 2013Read More! |
See More From Games...
|
|
We chat with Viviane Schwarz, author + illustrator of the dazzling new graphic novel The Sleepwalkers. All Ages Welcome.
|
| May 9, 2013Read More! |
|
|
Beautifully illustrated in both style and substance; rewards those who give in to its infectious sense of optimism in discovering one’s own place in the world.
|
| May 8, 2013Read More! |
|
|
We chat with the multi-talented author and artist of Calling Dr. Laura: A Graphic Memoir about life, love, and following your dreams.
|
| April 26, 2013Read More! |
|
|
We chat with author Ted Kosmatka about his latest novel, Prophet of Bones, what it’s like working for Valve, and writing intelligent fiction.
|
| April 26, 2013Read More! |
|
|
Sedaris' latest collection of essays is as good as they’ve ever, filled with the same observational humor and honesty that's helped endear him to so many.
|
| April 26, 2013Read More! |
See More From Culture...
|
|
Chan and Wilson's undeniable chemistry help make the Shanghai films two of the better action-comedies of the past decade.
|
| May 20, 2013Read More! |
|
|
Like its 2009 predecessor, J.J. Abrams reduces Gene Roddenberry's once exciting and idealistic vision to the level of meaningless summer popcorn thrills.
|
| May 17, 2013Read More! |
|
|
Under Luhrmann's direction, Fitzgerald's novel is freed from the weight of its literariness; there's an energy that has never been seen before, a vibrancy, a sense that we’re actually being told a story.
|
| May 11, 2013Read More! |
|
|
While light on content, this Kaijudo starter DVD makes a good place for curious new fans to get acquainted with the hit animated series.
|
| May 10, 2013Read More! |
|
|
A nice collection of Nickelodeon's popular shows starring recognizable friends and well-intentioned lessons for preschool viewers and their parents.
|
| May 10, 2013Read More! |
See More From Movies...
|