As with any summer blockbuster spectacle,
Dark of the Moon (the movie) is getting its own series of videogame adaptations
to help promote the supposedly final chapter of Hasbroís box office-busting
trilogy. The Xbox 360 and PlayStation have their own similarly-named editions
for their high-definition consoles to play with, while Nintendo console-owning
fans get their own specialty versions, Transformers: Dark of the Moon Stealth
Force Edition for the Wii and 3DS. As we've come to expect from their billions of movie-themed
games in the past, Activision has parceled this version of the game
to an entirely different developer, Behaviour Interactive, who are perhaps best
known for titles like Wet, Naughty Bear, and about a million other crappy
Those expecting a full-on action game will probably be most
disappointed, as you wonít actually be playing any of your favorite
Autobot/Decepticon heroes and villains in their fully transformed humanoid
modes. Instead, youíll guide them through 18 levels of vehicular combat;
alternating between their standard vehicular and weaponized-vehicular (i.e.
Stealth Mode) forms. Gameplay takes place across a variety of arenas and locales
as your hero/villain is charged with defeating a set number of other
Transformers, defending satellites/objects, or some combination of the two. The
only variety comes from switching between different Autobots like Bumble Bee
(Camaro) and Optimus Prime (truck) and Decepticons like Megatron (tank), but the
actual gameplay never really changes from blowing up enemies and collecting
glowing Energon/Ammo bits.
In case you're wondering, there's an actual story here, but apart from using some
nicely detailed Flash-style animatics (and the great Peter Cullen), almost none
of it has to do with its movie namesake, and given how threadbare the actual
gameplay is, you'll probably either quit playing before you see it all or long
for the curly-scenes in-between. Either way, I wouldn't presume to spoil the
'fun' here, and let's just say that the evil Megatron is up to his old tricks
again and be done with it.
While in 'stealth mode' you'll have access to your bot's
fun stuff, namely his mega-weaponry, which includes standard-issue machine guns,
missiles, launchers, etc. There's not much variety or differentiation between
any of the different Transformers you'll play as, though bigger vehicles - like
Optimus - can sustain and inflict more damage simply by crashing into enemies
head on, which often proves to be a lot more fun than having to constantly
switch between modes otherwise.
The gameís real problem lay not in its lackluster premise
and presentation, but in how each of the bots actually control. Naturally, being
a vehicular combat game, youíd expect them to control like vehicles, and here
the game does an admirable job of simply letting you pilot them forward,
turning, 180 degree turns, and zipping around the arenas. But switch to Stealth
Mode and things begin to crumble, as an otherwise simple control scheme becomes
a complicated and overly-intricate mess, almost as if the developers wanted your
weapon-stacked vehicles to control like a first-person shooter. Youíll gain the
ability to strafe, but itís not integrated well at all, and given that being in
Stealth Mode saps your precious Energon supply (as well as slows you down) it
just isnít much fun at all.
Given that nearly all the arenas take place in some variant
of a desert, why be in Stealth Mode at all when there are no humans around in
the first place? More to that, why even call it Stealth Mode when thereís
nothing Ďstealthyí about a hot sport car packing machine guns and missiles?
In case you're curious, both the Wii and 3DS versions are
pretty much the exact same game, with Activision wasting no time in taking
advantage of the more powerful 3DS hardware (than the original DS, anyway) to
double-dip their hurried development cycle between the Nintendo versions. Or
that could be between the 3DS and Wii versions; it's difficult to tell which
might have come first as they're both so disappointing, so graphically
out-of-date, and lack polish in any meaningful way.
Neither takes advantage of their respective platforms'
strengths, as the Wii version eschews motion-controls entirely (yay?) for
standard Wii Remote + Nunchuk combo that works decently. Too bad the same can't
be said of the 3DSí controls, which are tied to the consoleís microscopic
buttons, which only exacerbate the gameís horrendous control scheme by mapping
it in the most finger-cramping way imaginable.
Once you 'transform' into assault mode they go entirely to
pot, as you're tasked with not only using the analog nub to accelerate and
steer, but you'll have to use the itty-bitty shoulder buttons to both turn and
strafe to the sides. PLUS you'll have to keep track of the three buttons for
standard fire, missiles, and transforming. They're so tiny it's too easy to hit
the wrong one, and having to juggle practically every single button on the 3DS
at once is literally painful. I can usually deal with the console (and it's
predecessor's) finger-numbing buttons, but the lack of thought put into such a
horrible interface did me in.
Itís a shame so little effort was put into the gameís
visuals, which are as basic and uninspired as the mundane gameplay. There are
some decent transforming animations here and there, but the rest of the package
is just so basic and simply designed that you might start to wonder if the
developers realized the last decade and a half since the first Twisted Metal
game (on the original PlayStation, no less) actually happened. Wide, open spaces
are followed by claustrophobic spaces followed by more wide, open spaces, all
seemingly designed to let your vehicles zip around inside.
Again, the 3DS fares worse here for the very gimmick it's trying to wow us
with - the 3D. Not only is it nothing special, but like so many other games on
the console, cranking the 3D slider up also degrades the frame-rate, though it
never makes the game unplayable (the rest does a good job at that).
Why bother calling a game Transformers: Dark of the Moon
Stealth Force Edition when it's clearly not based on the blockbuster
movie of the same name, there's no semblance of stealth, and you never actually
get to be a real Transformer at all? Itís all about the cash-in, which
Activision is no doubt expecting to be heavy given how huge Hasbro's
mega-franchise has become again at the multiplex. It's a shame that we've yet to
get at least one really good videogame to go along with it, and this hastily
slapped together effort may be the worst yet. A mediocre attempt at the reliable
vehicular combat genre, it feels like a shoddy multiplayer game thatís
been shoehorned into a single-player one, and one that diehard Transformers fans
should probably stay far away from.