Though I grew up in Miss Croft's heyday, I have to say I was never her
biggest fan. Through my affair with the PlayStation, I obtained several of her
adventures, tried my best to brave them and see them through to the end, but I
ultimately decided they just weren't for me. As Lara evolved over the years and
had her share of disappointments, it was a surprise when Crystal Dynamics
announced that her latest adventure would be a completely different departure.
Having dropped the Tomb Raider moniker entirely, it was revealed as an isometric
action game that would put the spotlight entirely on Lara and a completely
different adventure. I knew I'd have to give this differently-designed Croftian
adventure to the test, and thus dove into Lara Croft and the Guardian of
Light.
Players follow Lara through ornate, ominous dungeons on after she stumbles
upon the Mirror of Smoke, found deep in the heart of a temple. Of course, things
can never be that easy. Just as she stumbles upon the mysterious artifact, it's
snatched away by bandits who just can't leave well enough alone. This leads to
the summoning of the evil demon Xolotl, who is (as per usual) ready to wreak
havoc on mankind. Luckily, Totec, protector of the Mirror of Smoke, is awakened
as well in order to find Xolotl. Rather than letting Xolotl loose to do as much
harm as he feels is necessary, Lara and Totek take it upon themselves to chase
this malevolent being down (through fourteen convenient levels, no less) and
take back the Mirror of Smoke.
It's a fairly standard narrative, to be sure, but that isn't what will keep
players coming back for more. Lara (and Totec if you choose to partake in the
excellent co-op mode), explores murky caves, ruins, and similarly dismal
locations, fighting off ravenous enemies and solving short puzzles along the
way. An isometric view akin to Diablo or other classic dungeon-crawlers provides
an excellent backdrop for this novel new Lara adventure, and intuitive controls
make it a breeze to navigate through, guns blazing.
One stick controls Lara, while the other aims. You can make use of Lara's
signature pistols, Gatling guns, shotguns, and even missile launchers to make
short work of enemies such as spiders, giant dinosaurs, and spell-casting demons
you cross paths with. In addition, Lara and Totec are equipped with Samus Aran-like
bombs (set to trigger at a distance) to make new pathways, obliterate bosses,
and make life a little easier for our newly dungeon-crawling heroine. Along the
way, you can find augments to upgrade weapons such as gold plating, which is an
interesting award for straying from the beaten path and exploring each stage
thoroughly.
Lara is equipped with a rope to zip toward rings in order to travel longer
distances, as well as Totec's spear to overcome tricky jumps or other similarly
sticky situations. Totec has his own shield and spear, but in the single-player
game you needn't worry about his special abilities. In an admirable twist, you
only have to worry about controlling Lara in order to complete the game rather
than dealing with the possibility of an AI blockhead weighing you down. Totec
only makes brief appearances in cut-scenes or as a cooperative partner, which is
part of the reason the game works as well as it does.
And co-op play works extremely well. Lara and Totec's respective tools work
in tandem when both characters are in play to solve various puzzles. You'll need
to make use of all of them in combination to solve certain puzzles, and figuring
this out with a friend is really what makes it all so fun. Including, of course,
the simple arcade action. This is your typical 1990s-styled top-down adventure,
revealing level after level of isometric stone pathways, caves, and plenty of
traps. Action awaits at every turn, whether in the form of a quick puzzle, a
cooperative dilemma, or oversized arachnids crawling your way, waiting to become
fodder for your machine gun.
Besides shining and admirable single player and co-op modes (a rare feat in
this day and age), Guardian of Light has an rewarding unlock
system that asks players to complete different challenges throughout each level.
You might need to finish an entire level in a set amount of time, find hidden
enemies, all the skulls, or passing a predetermined score threshold. Simply
playing through as a normal gamer without going achievement-hunting you likely
won't be rewarded with many of these accolades, but it opens up a brand new
world of replayability. In addition, challenge rooms allow you to find new runes
for Lara and Totec, which can augment their abilities and tickle that collector
funny bone.
Despite any reservations you may have about this unique departure from the
typical Tomb Raider series, Lara Croft and the Guardian of Light
is a solid, traditional action game that's leagues more than a mediocre effort
tied to Lara's notoriety and sex appeal. Personally, it's one of the greatest
things to have happened for Ms. Croft's career, and it's a downloadable title,
at that. If Crystal Dynamics can continue moving the Tomb Raider franchise
forward in this kind of positive direction, then I'd be delighted to become a
new fan in the future. For now, I highly recommend picking this game up for
solid single and multiplayer action that will dredge up memories of why we all
fell in love with dungeon-crawling in the first place.
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