Fitness has become more important than ever these
days as more people try and find time to change their lifestyles and get a little healthier; a task which is
easier said than done. A nice alternative that has become an overwhelming
sensation is the recent trend of fitness videogames that appy the addictive
power of games to helping people manage (and maintain) a coordinated effort to
improve the quality of their lives through regular exercise. Forget all that talk about them being 'just a fad', as Wii Fit, EA Sports
Active, Julian Michaels, and several others have proven the genre isn't just
here to stay, it's here to dominate. Activision's 10 Minute Solutions:
Knock Out Body,
based on the best-selling series of workout DVDs, is a budget-ready addition
that puts several sweat-inducing activities onto one reasonably priced disc.
The title from what most will gather is about fitness, albeit the emphasis is
less on planning (and maintaining) a complete and thorough exercise regime than
it is having quick 10-minute exercises at the ready for that quick burst of
effort. The game includes decent customization (such as picking the gender
and vocal tone of your trainer) and allows you to pick between Instant Workout, Custom Workout, or Fitness Plan, with each functioning as
you'd expect. Many of the activities are largely variations of each
other (such as boxing and pugil stick defense), and most involve simply
mimicking the on-screen prompts to accomplish the intended action. The
aerobic exercises seem to fair better than most of the activities, largely due
to good integration with the Balance Board, and almost exclusively rely on
stepping motions. For those who do like routine you can arrange exercises
day-by-day within the week along with a progress graph to guide you, although
serious players will find much to scoff at with this simplified layout.
The majority of the exercises seem designed to be played with the stock Wii
remote + Nunchuk (or even two Wii remotes), such as badminton, disc grab, or
even volleyball defense, which is a shame considering how inconsistent those
controls are. While simple motions like hand-waving work fine, performing
anything more complex tends to confuse the game and can result in failed
attempts. Even after working through the in-game tutorials to make sure I
was performing them correctly I still wasn't able to have them respond as I
would have liked, even when I became familiar with the on-screen prompts.
I really don't know if this had more to do with the standard (i.e. non-Wii
MotionPlus) controls or bad programming, but if the concept was to successfully
mimic the commands to achieve maximum cardio effort, perhaps more forgiving
controls would have been better.
Fortunately, the Balance Board helps save the day from some of the woeful
motion-induced shortcomings of the stock Wii remote controls. As these
aerobic activities (hope you like stepping) rely more on shifting your weight on
a physical board than flailing at uncertain symbols, the results are far more
accurate and less stressful. It's too bad more 'game' wasn't built around
these moments, as the Balance Board itself is featured so prominently on the
game's box (come to think of it, so is fitness instructor Jessica Smith, but you
won't see her in the game, either).
While the 'budget' label isn't necessarily the Scarlett Letter it used to be,
it's obvious that little effort was put into the game's presentation, as the
visuals and sounds - while functional - leave a lot to be desired. Considering
the source material, it shouldn't come as any surprise that the game also
includes a training video on helping you work on your abdominal muscles.
Frankly, I wasn't expecting a full-featured exercise program from this game and
wasn't disappointed by the lack of content or in-depth features. Other
than to occupy shelf space and compete with its competition, there isn't much
here to suggest the game needed to be a full retail game, and perhaps a
downloadable (WiiWare) release would be wise.
What started out as a simple DVD fitness series has officially crossed over
to the lucrative world of videogame fitness, and for those looking for a less
expensive alternative to the myriad of other interactive exercises, 10
Minute Solutions: Knock-out Body may be a good entry point to gaming's
fastest-growing genre. The various activities included are involving
enough to work up a sweat, but lack diversity and quite often hindered by
inaccurate and confusing motion-controls. The Balance Board isn't a requirement, but given how non-responsive and bland
the standard Wii remote set-up is, you probably won't want to play the game
without one. There are much better - and far worse - fitness games on the
market.
|