Many are calling Pixar’s Toy Story 3 not just a
great movie, but the year’s best. The long-awaited second follow-up to the
world’s first full-length has become not only the most popular movie of the
year, but the most acclaimed, and in this industry such success could only mean
that a videogame version was on the way. Given the glut of shoddy ports
and money-grab releases, it wouldn't be unreasonable to assume that a game based
on the Toy Story franchise would be any different. Think again, as Disney
Interactive Studios (with a little help from Avalanche Software) have broken the
mold - the toy mold - with one of the most surprisingly ambitious games ever
made from a licensed film. And while the Toy Story 3: The Videogame may not
quite live up to the loftiest of lofts set by its cinematic brother, its reaches
higher and achieves more than most thought it would. You've definitely got
a friend in this one.
Those who’ve yet to see the original movie needn’t
worry that much about spoilers as the game doesn’t really follow the events of
the actual movie that closely – and sometimes not at all. Like most
movies-to-videogame adaptations, Toy Story 3: The Videogame spans across several
levels of varying and ever-changing gameplay styles as it charts its own course.
Instead, it concentrates on the adventures of Woody, Buzz, and Jesse, limiting
other familiar faces to secondary roles while some major characters, like Ken
and Barbie, are left out completely (probably for licensing reasons).
Other times it makes up entirely new scenarios,
such as escaping a rising tide of coffee from a magical witch or hopping across
intergalactic space rails while trying to retrieve missing batteries. And
then there’s the super-ambitious Toy Box mode, which may be the single greatest
innovation in the history of the genre. Yeah, there’s a lot of game here,
which probably wasn’t what you were expecting from a ‘simple’ movie license.
As with last year’s excellent Monsters vs. Aliens
videogame, the clear influence here on some of the more inspired moments was
certainly Nintendo’s Super Mario Galaxy, with a dizzying level of creativity in
the platforming segments more creative moments that will challenge not just the
game’s intended target audience, but seasoned veterans. Even better, an
ingeniously implemented two-player co-op means that both can play together,
which can often turn really good experiences into great ones. The game
features cooperative play, via split-screen, which can really change the dynamic
of some of the more challenging missions. Turn-based play (see below)
becomes even more thrilling when you’ve got someone assisting, and many of the
more action-oriented levels (i.e. Buzz Lightyear’s) suggest there’s a wicked
experience just waiting to use this engine in a non-Toy Story game.
It’s worth noting that both the Xbox 360 and PS3
versions feature fairly standard controls, while the Wii version adds small
motion-controls for some welcome variety. Again, just as with Mario
Galaxy, these are limited to small flicks of the wrist (to power-stomp),
reticule aiming, and the odd floating scene (i.e. parachuting). They work
extremely well and actually give what is otherwise an ordinary control scheme
some extra flavor.
Fans of the classic game The Lost Vikings will
probably love the scenarios that require the player to keep tabs on Woody, Buzz,
and Jessie in the same level, alternating between them as each uses their
special abilities (i.e. Buzz can toss others, Woody can swing across chasms
using his pull string) to work together as a team. Others feel more
traditional, such as mini-game collections and small action set-pieces, and
while these can be fun – especially with split-screen cooperative play – it’s
the odd moment that truly stands out from the pack.
One in particular, the incredible Buzz Lightyear
‘videogame’ sequence, features a dazzling amount of action-oriented
gameplay switches that could very well be the real highlight of the campaign as
it effectively recreates the opening scene from Toy Story 2 (yes, Toy Story 2).
It starts off with an intense aerial combat chase and even includes light Gears
of War-inspired action before morphing into a relentless underground race and,
eventually, culminates with a fierce battle with Buzz’s nemesis, the evil
Emperor Zerg. Frankly, Disney Interactive Studios could slice this part
off into a separate adventure if they wanted to help promote the game and I’d be
tempted to pick it up.
If there are any problems with the campaign mode,
apart from erratic camera angles and some wonky car/horse controls, it’s that
these levels feel more like a collection of pieces than a true narrative whole.
They also vary wildly in difficulty, which ranges from predictably simple to
curiously difficult, with little wiggle room in between. One epic
encounter involves battling magic witches (and giant cupcakes) while using
Quake-like jumping to giant lasers and grenade launchers is far too difficult
for the budding gamer who may have come into this thing cold. Ditto for
another that requires deftly switching between three characters while under a
timer to help your captured friends evade certain doom; it’s tough stuff that
may surprise those hoping for breezier experience through toy land.
Perhaps the most talked about (and deservedly so)
part of Toy Story 3: The Videogame is the ambitious Toy Box mode, which
repositions elements of the campaign into a sprawling, open-world environment,
based on Woody’s Round-Up western theme. Some have likened it to being
Grand Theft Auto-lite, and apart from not being able to pick up prostitutes or
gun down drug lords, they’re not far off. Toy Box lets players take
control of Woody, Buzz, and Jesse in a fully interactive western sandbox, and
take part in a number of mini-missions to gain money (gold) to purchase, unlock,
expand, and in several ways totally customize the town and its inhabitants.
None of these are particularly challenging, and few rise above simply following
instructions (i.e. get Stinky Pete’s pickaxe, race Bullseye), but they’re often
short and fun enough to keep you playing, and coming back, for hours at a time.
Earning more gold means having more variety to dress up the townsfolk and add
new missions (and earn even more gold), and there’s even multiple nods to
Pixar’s other films, like Wall-E and The Incredibles, that are scattered
throughout for you to collect and add to the already gigantic box of
customizable costumes to ‘toy’ around with.
While you’ll still need to complete the campaign
mode (to collect all the various in-game treasures) to really get the most out
of your own virtual playground, it’s worth the effort. This virtual
western villa is huge, and it’ll take even the most dedicated Toy Story fans
some time to unlock and populate it with every available costume and additional
housing structure (most of which can be customized, too). Also, two
players can take part (on the Xbox 360 and PS3 versions) to double the fun at
the same time, with each participating in their own challenges.
When talking about the game’s Toy Box mode, it’s
worth bringing up the most acclaimed movie-to-game adaptation of all-time,
GoldenEye 007 for the Nintendo64. Rare’s seminal take on the first-person
shooter genre broke the mold by offering a comprehensive gameplay experience
that went far beyond simply recreating its 1995 celluloid namesake, and took
full advantage of the James Bond franchise to offer a compulsively playable
experience that lasted long after the movie faded away. Toy Story 3’s Toy
Box mode comes close to that, and while it may not take the crown from
GoldenEye’s pistol-clutching fingers, it rightfully earns its place among the
very best movie-to-game adaptations ever made. Believe it.
The differences between the Xbox 360, PlayStation
3, and Wii versions pretty much fall where you’d expect them to, although all
three share the same basic content in both the campaign and Toy Boy modes.
Admittedly, the game looks a lot better on the Xbox 360 and PS3, with extremely
detailed visuals that look a lot closer to the in-game cinemas and sport
lighting effects that really pop. All three share the same audio, which
includes a mixture off the original movie’s voice actors (including Pixar
regular John Ratzenberger as Hamm), although Tom Hanks and Tim Allen have been
replaced with so-so imitators. Expect to hear “You’ve Got A Friend In Me”
more than once, which is fine, but how awesome would it have been to include the
amazing Spanish cover by The Gypsy Kings?
But that’s not to say the Wii version doesn’t look
great, because it often does (especially during the Buzz Lightyear sequence) and brings a few motion-control elements that actually make the game
more fun to play. It’s also worth noting the Wii version of the Toy Box
mode isn’t as full-featured as either the Xbox 360 or PS3 versions, as the co-op
gameplay has been removed (sadness) and there’s far less customization on
individual characters and the buildings, which means less variety in your
personal toy box’s populace. Those coming to the game for the most
comprehensive and playable version of the Toy Box feature might want to opt for
one of the HD versions over the Wii’s abbreviated – but still fun – version.
Although I can’t confirm it firsthand, word has the
PlayStation 3 version packed extra content, most of which centers on Emperor
Zerg and his hot ride (no joking), complete with new missions and gameplay.
It also seems the game will receive a post-release update to allow new control
and mini-games designed for use with Sony’s new Move motion-controller. So
if you’re a PlayStation 3 it looks like you’ve got a bit more saving the galaxy
- or destroying it - to look forward to.
Toy Story 3: The Videogame is easily one of the
best and most accomplished movie-to-game adaptations ever made, and should
please fans of Pixar’s latest epic with the greatest of ease. While the
story mode may not follow the actual movie that closely (if at all), there’s
plethora of changing gameplay styles and challenge for a satisfying solo and
cooperative experience. Toy Box mode may be the most ambitious thing ever
attempted in a movie-adaptation yet, and adds potentially hundreds of hours of
new customizable Pixar fun to the package. Erratic control and fluctuating
difficult levels aside, this is certainly one of the most surprising - and
enjoyable - games of the year.
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