It's funny, but if you were to ask me what my thoughts were on the original
Lost Planet, my mind would honestly draw a complete blank. It's not that
Capcom's attempt to create a new franchise was by any measure a bad game, but
the whole experience (for me) was so light on substance that I've nearly
forgotten it. But that's what sequels are for, as even the best
intentioned idea can be salvaged by fixing what didn't work and expanding on
what did, and in both regards Lost Planet 2 clearly addresses both.
Jun Takeuchi (he of Resident Evil and Onimusha fame) returns to the fray with
more arcade-style monster eliminating, and while his team succeeds in crafting a
more explosive blockbuster this time around, this franchise still has a ways to
go before equaling their past successes.
As with the original game story matters little in
Lost Planet 2, as the fate of a group of relatively anonymous soldiers on a
frigid snowbound world suddenly terraforming into dense jungle landscapes is
just beginning to be experienced with others (i.e. online friends). Spread
across a large six episodes of multiple chapters, the wafer-thin storyline of
crusading against monstrous hordes takes a backseat to actually obliterating
them. There are no main characters to speak of, and apart from the
requisite number '2' in the title, there's little connection to the original
game, outside of shooting, running, and more shooting still. It's Gears of
War meets Starship Troopers, only with an (over) emphasis on the latter's
splatter and almost none of the former's sublime way of pulling it off.
Just so we're clear, Lost Planet 2 was made for
multiplayer, and the fact the game doesn't even bother with a single-player
campaign. Instead you can choose to enable or disable the three extra
player boxes before setting out on your own. Other players can join the
fun at later points, but they'll have to match your progression (in stages) to
keep up, otherwise you'll have to join their game instead. While its
understandable that Capcom may not want anyone to miss out on the story, when
you consider that's actually one of the weakest parts of the game, things can
get pretty tedious (and repetitive) waiting for your buddies to play catch-up.
Also strange is the way the game will countdown your respawning, which feels
out-of-place if the goal was to establish a solid and sustained narrative.
Then again...
When going it solo, however, you'll be surrounded by
three wholly unsuitable bots that are clearly designed to be replaced by flesh
and blood players. Free to roam, they'll often run into objects and
otherwise make complete fools of themselves while you busy yourself with keeping
everyone alive. Later stages that require more complex teamwork (such as
manning turrets and replenishing ammo stocks) can be an exercise in frustration
and represent textbook bad game design as you'll have to manage keeping tabs on
things you simply shouldn't have to. Getting knocked down puts you out of
action for seconds - an eternity in some games - and having to wait through
cycled animation to get back in action, while having to replay entire chapters
because your dunderheaded AI-controlled teammate got himself killed isn't much
fun. Saving is limited to completed chapters, and few things are as
frustrating as having to retread familiar ground when it wasn't your fault.
Apart from simply running and gunning the various
insect-like enemies, you'll have to learn their patterns and see what type of
strategy is needed to bring them down. There's plenty of firepower to
employ, and the fan-favorite grappling hook (what is it with Capcom and
grappling hooks?) makes its pleasant return. Unfortunately, its use - like
so much of the game - is fairly straightforward and, despite some clever
moments, never allows its full potential to be truly unleashed. Giant
mecha Vital Suit (VS) such as helicopters, tanks, and even giant spiders help
keep things interesting and can easily turn the tide against some of the larger
creatures you'll encounter in later levels. The VS themselves are perhaps
the most inspired things in the game, as they truly demonstrate the
awe-inspiring sense of scale and detail that went into making these
ever-changing locales come alive. From lush greens to sick-inducing bowels
of the most insidiously disgusting things imaginable, few games can boast such a
variety of detailed places to battle on and, more often than not, inside.
Indeed the campaign is a tightly controlled piece of
predictability, but it going it alone will net you less than half the game's
charms, and possibly less than that. Staying even truer to its
arcade-style roots, the game encourages you to replay every chapter to
perfection if you want to see and unlock everything. Running through and
killing/collecting everything the game has to offer will net you higher ranks
and even more credits to purchase items and weapons, and even emotes (the
emotion-miming taunts which are practically essential for that last bit of
online bragging).
When everything clicks, the game becomes what the developers were aiming for;
a near-transcendent experience of online excitement that's incredible fun.
There's no denying the sheer thrill of launching an all-out assault against
creatures several stories tall, and using every item in your capable disposal to
bring the beasties down for good. Capcom is practically the master of
this, having already gotten half the world addicted to online console mashing
with the Monster Hunter series and, as a sucker for true cooperative gameplay,
it's thrilling to think a more competent and ambitious game will take us in the
future.
It might seem a bit superfluous to mention the "other" multiplayer modes
after describing its cooperative modes, but this is where the game's true replay
value will come from. Without having to stitch together some semblance of
'plot' and 'story', these modes free the game to be as explosive and
death-inducing as it wants, and takes great advantage. With over 10
different maps and all the familiar modes you'd expect (including deathmatch,
elimination, capture the flag, etc), all of which are designed to take advantage
of your solo game's progress and unlocked achievements. My time online was
relatively lag-free and smooth in almost all circumstances, and there was never
a want for other humanoids to blast apart (or be blasted apart by). More
content is coming as DLC (a questionable subject I’m not going into), and it's a
decent package only hampered by some missing features last seen in the Lost
Planet Colonies update.
In an odd bit of crossover coolness, Xbox 360 users will be able to use Gears
of War's grotesquely huge Marcus Fenix and Dominic Santiago and Frank West from
Dead Rising, while PlayStation 3 users will be able to download Helghast skins
from the Killzone games and armor from Monster Hunter. All platforms will
be able to enjoy Resident Evil's main villain Albert Wesker, however, showing
that evil truly is the universal element.
While some will scoff at the gameplay and balancing, there's no questioning
just how good Lost Planet looks and sounds - this is truly the next-generation
on full display. Built on Capcom's own MT-Framework 2.0, Takeuchi's team
has really squeezed some of the finest visuals ever seen on both the Xbox 360
and PlayStation 3, with gigantic creatures animated beautifully on densely
forested landscapes and aquatic locations. To its credit, expanding from
the original's snowy white expanses to more geographically diverse battlefields
do help give this world new life and vibrancy, and it's always fun to see
developers continually push the theoretical limits of these rapidly aging
'next-generation' consoles.
Lost Planet 2 is a game designed and plotted for a very specific
audience, and even that group will probably question some of its design choices.
It's focus on presenting a truly punishing, 'hardcore' gameplay experience will
no doubt please those who crave such linearity and unrelenting action, although
this often comes at the expense of nuanced (and refined) gameplay. It
shouldn't have. as online multiplayer has its charms, but even these are often
clouded by clunky controls and even clunkier interactions with other players.
The game simply doesn't feel complete, and given how much of its gameplay is
borrowed from more inspired source material (Gears of War, in particular) it's
surprising director Takeuchi wasn't able to make it work better.
It's been
a long, slow climb to greatness for the Lost Planet franchise, and here's hoping
the next chapter is more tightly constructed.
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