For better or for worse, there's an artist in each
of us. Whether you’re a modern Rembrandt or just can't resist filling in
the empty spaces in books and college papers, most of us have dabbled in the art
of visually jotting down the masterpieces in our minds. But I’m not
talking about the bored accountant or self-proclaimed hipster 'artists' we've
all run into; I’m referring to
the active child who’d rather be drawing instead of taking afternoon naps or
engaging in other busy-work activities whenever they can. Based on a best-selling line of Kodansha Japanese
drawing books (what won’t they think of next) comes Let’s Draw for the
Nintendo DS, which lets you do exactly that when the teachers take away
the crayons and coloring books. Not that I’m advising children to disobey
teachers for the sake of creating their own fun…well, maybe just a little.
There's no shortage of drawing-based games for the DS, most of these focus on
using the stylus to complete tasks and assist an otherwise normal game by
creating objects and using them during gameplay. Let's Draw isn't
as concerned with actual gameplay as it is simply allowing users (presumably
much younger children) to simply draw and color their work with simple tools and
easy-to-use interface. The overall experience is divided into three areas:
Free Draw, Tutorial, and Mini-Games.
Free Draw is just as it sounds, where anyone can immediately jump in and
start creating using the available tools and color pallet. While this
won't challenge Photoshop masters, the key here is simplicity as tools are
limited to thin/thick pen, crayon, and eraser for basic line drawings, with
twelve different colors to choose from. Keeping things as basic as
possible was a great choice, as younger children would likely feel overburdened
with anything more complex than what's available here.
Those looking for a helping hand will definitely want to check out the
tutorial section, where helpful step-by-step tutorials are presented in friendly
spoken commands that help give guidance into the world of drawing. I'd
recommend that new users (and their parents) spend time in this section, as its
a great way to create more complex designs and shapes without getting
discouraged.
The mini-games are where most kids will likely spend
their time, as apart from offering the only true 'game' element to the package,
it's here they can turn their static images into something more interactive.
Most of the available games here, including whack-a-mole, balloon pop, bug
battles, etc, offer nice variety and make good use of the stylus to play with.
Being able to replace the stock images with your own artwork will be the main
drawing point here, and it's a little thrilling to have your drawings suddenly
come alive (the game animates them with subtle movements) with minimal effort.
This subtle, but welcome, interaction between creator and the games they're
playing can't be overstressed, and this alone earns the package a resounding
recommendation from me.
While the basic elements of letting younger children create and play with
their own artwork is extremely well done, I wish the developers had included the
ability to share their creations to other DS (or even the Wii) consoles.
Another nice touch would have been the ability to view creations in the DSi
console's album section, which would have let them be used as the initial
viewing screen on the console, or uploaded via Facebook to share with friends
and family. But again, these are just small niggles I have, as the core
fundamentals are quite solid and incredibly simple to understand and use right
away.
Kodansha is an expert in this field, and it shows with the inventive drawing
primer Let’s Draw for the Nintendo DS. With an emphasis on basic
tools and color this should satisfy beginners on a primary level, and is a great
way to introduce the mechanics of digital creation in a fun, interactive
package. The ability to add original artwork to the various mini-games is
an outstanding addition that really sells the idea, and parents will love having
a way to harness their budding artist's talent without having to clean red maker off the bedroom
walls. Whether or not
your child becomes a visual prodigy is up to them, but giving them this sound
alternative isn’t a bad place to start. Games like this are what the DS
was made for.
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