Bioshock 2 continues the successful action/adventure experience of the original in the distorted underwater world that is Rapture.
| Game Summary |
Popzara Rating |
Not only does Bioshock 2 contain an excellent first-person shooting experience, but successfully advances one of gaming's most fascinating narratives set in the grotesque world of Big Daddies and Little Sisters. While harsher critics will cite the relative lack of freshness and overall feeling of sameness, its clear the developers were interested in a cohesive experience between chapters. The addition of multiplayer only adds to an already-popping package, as do the inclusion of morality-based actions that help determine the final outcome. Fans looking to continue their strange journey into this subaquatic dystopian world will need no further convincing; Rapture is waiting.
| Release Date: | 02/09/2010 |
| ESRB Rating: | M |
| Publisher: | 2K Games |
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Written by Paul Lyon
One of the current generation's most lauded titles, the original Bioshock was
a videogame experience like no other. While on the surface it appeared to
be just another first-person shooting experience, those willing to take the
plunge and submerge themselves into the wildly inventive, philosophically
challenging world that developer 2K and their talented team crafted were
rewarded with one of the strongest marriages of digital narrative and visceral
action yet. While some fans may have shuddered at the thought of a sequel
(an inevitability in the industry) cheapening the experience, they needn't
worry, as Bioshock 2 continues the tradition with style. Welcome
back to the distorted reality that is Rapture.
Bioshock 2 puts players in the role of Subject Delta, a Big Daddy
prototype who committed suicide ten years prior, leaving his accompanying Little
Sister, Eleanor, in the company of the twisted Dr. Sofia Lamb. Having
recently been resurrected in a Vita-Chamber, he now finds Rapture a rotten
place, the result of biological experiments run amuck. Dr. Lamb is now
fully in command of what remains, having populated the remnants with an army of
her freakish "Family" members. Delta, as he's now called, begins his
journey to save Eleanor and escape, encountering and often engaging with fellow
Daddies, Little Sisters, and remaining Splicers. As in with the first
game, much of the pleasures of the game rely on experiencing it firsthand, and
as such I won't spoil the 'juiciest' bits of this sordid tale in this review.
As with the original game, you'll progress through fairly linear levels,
fighting off various Splicer encounters using a variety of upgradable weapons
and injected plasmid attacks, collecting valuable ADAM along the way. You'll
also discover 'lost' recorded messages from past citizens that help tell the
story of what happened to Rapture, and will encounter a host of surviving
characters - both friend and foe. You'll also hunt down other Big Daddies
in intense battles that'll test your endurance, and will have to make moral
decisions on the fate of their surviving Little Sisters. You'll also face
their terrifying successors, the Big Sisters, the faster and deadlier version of
the Daddies. Fear not, however, as there's always a handy game-reviving
Vita-Chamber close by in case you fail.
The game
play in the sequel is nearly identical to that of the first, with a few key exceptions.
The most obvious, of course, is that you now play as a Big Daddy, and with that
role come certain entitlements. Chief among them is the use of the drill,
a monstrous weapon that violently takes out enemies with ease. However,
such power uses fuel to maximize the fun, although in a pinch it makes for an
impressive melee weapon. There's other firepower available, from a
double-barreled shotgun to explosive grenade launchers, with available upgrade
options to find and employ along the way. The game now allows you to
dual-wield both a plasmid and weapon in either hand, while varying plasmids and
tonics help add considerable upgrade potential as well, and part of the fun is
to utilize your upgraded powers strategically.
One of the more interesting details is how choosing to either harvest or
protect the various Little Sisters affects gameplay, giving the game its own
surrogate morality bent. Rescuing or harvesting Little Sisters gives you a
quick dose of ADAM, but you can also choose to adopt them, which adds a new
defensive strategy to the gameplay. Adopted Sisters will harvest ADAM from
dead corpses, and will need defending from voracious Splicers while collecting,
then leading them to safety through wall vents. Not only do these moments
add some much-needed variety and need for exploration to the adventure, but can
also affect the game's final moments. Choose your ADAM wisely.
Also new to the experience is underwater exploration.
Noteworthy is the fact that steam, rain(leaks) and sprays of water(also leaks)
all show up inside your helmet, blurring
or obscuring your vision. There are some drawbacks to being underwater though as
you will immediately notice, such as the inability to use weapons, and that
actual exploration in these watery spaces is extremely limited. But the
change is welcome, as it helps give balance to the otherwise shocking scenes
that take place in dryer places. Although I did find it interesting that,
despite the location, you never experience any sea life up close in personal,
with sharks, squids, and fish all swimming safely off in the distance, and the
sheer creepiness of seeing dead bodies with sea life growing on them.
Hacking has completely changed to help speed things
up, as the static pipes of the original have been replaced with one that
requires a bit more timing and skill. Timing a hit with an arrow that
sweeps back left and right on a mini-screen, all while the rest of the game
continues can be a thrilling experience. Successful hacks lead to discount
items, unlocked rooms and safes, and even reprogramming enemy turrets.
Failed attempts will sound the alarms, so better brush up on those skills.
The research camera also returns, although you'll be taking full video footage
this time around, with plenty of bonuses to be had, and is much more fun this
time around.
The original Bioshock was visually stunning, with extremely detailed
characters and landscapes that really helped bring the decorative world of
Rapture to life, and the sequel doesn't disappoint...much. While the
return to this underwater world retains the same stunning retro aesthetic that
helped make the original standout, there's no denying a sense of déjà vu this
time around. Still, there's plenty of eye candy to take in, from leaking
surfaces to the littered corpses of unfortunate citizens (strange they'd be so
well kept after so many years), with beautiful lighting and surface effects
throughout to add weight to this deteriorating world.
Likewise, the game's use of period-friendly music and lush soundtrack fits
well within the context of these environments, accompanied by terrific sound
effects (the shrieks from Big Sisters are terrifying) that add immeasurably to
the experience. As with the excellent visuals, those with proper equipment
will benefit greatly from their investment here.
Multiplayer is a new feature for Bioshock 2, although it's been
given an storyline twist to keep things interesting. Set just before the
events of the first game, during Rapture's own civil war. Sinclair
Solutions, a plasmid manufacturer, is offering a morbid "consumer rewards
program" to volunteers willing to test new plasmids in seven deadly modes that
help reveal even more of Rapture's chilling history. Developer 2K wisely
enlisted the help of fellow developer Digital Extremes to help craft an online
experience that not only adds value by not only extending the game's replay
value, but in the growing canon of this compelling alternate-reality.
While most of the available modes are just reworked from other popular
multiplayer modes (i.e. free-for-all, capture the flag), the twist here is that
increased levels lead to unlocked plasmids and tonics, which have direct
consequences that help advantage dedicated players. This is somewhat
similar to the system employed in Modern
Warfare 2, although your actual experience online will depend largely on
what platform you choose to play on.
As with the original game, the PlayStation 3 version requires a mandatory
installation to the console's hard drive, although its mercifully shorter this
time around, taking just ten minutes (opposed to the original's 15-20 minutes)
and will soak up roughly 5011 megabytes. Better make sure you've got the
extra space before slipping the Blu-ray disc into your console.
Not only does Bioshock 2 contain an excellent first-person shooting
experience, but successfully advances one of gaming's most fascinating
narratives set in the grotesque world of Big Daddies and Little Sisters. While
harsher critics will cite the relative lack of freshness and overall feeling of
sameness, its clear the developers were interested in a cohesive experience
between chapters. The addition of multiplayer only adds to an
already-popping package, as do the inclusion of morality-based actions that help
determine the final outcome. Fans looking to continue their strange
journey into this subaquatic dystopian world will need no further convincing;
Rapture is waiting. |