Like most kids his age, 12-year old Percy Jackson has a problem.
Actually, he's got several of them, with social anxiety and issues at home
routinely making things difficult. However, unlike most kids his age,
Percy just happens to come from a particular lineage - a mythological one, you
might say - as our young hero discovers that he's the son of Poseidon, god of
the sea. As it happens, Zeus, King of the Gods, has lost his lightning
bolt, and suspects Poseidon's brood as having stolen it. Hoping to avoid
all-out war, Zeus has given young Percy two weeks to prove his innocence by
finding and returning this most precious of possessions, conveniently leading to
the videogame adaptation of Percy Jackson & The Olympians - The Lightning
Thief for the Nintendo
DS.
For those who may be unfamiliar with the Percy Jackson phenomenon, it began
life as a series of popular young-adult novels by author Rick Riordan, with a
serious case of Harry Potter envy, sharing much of the same marketable DNA of
J.K. Rowling's franchise, including similar book art, clever names, and (in the
case of the movies) even the same director in Christopher Columbus. While
the various videogame adaptations of the respective Harry Potter films haven't
been anything to write home about, its pretty clear with Percy's first videogame
that he's got a ways to go before catching the 'magic' of the famous wizard.
Percy Jackson & The Olympians - The Lightning Thief is a
role-playing game set in an alternative-universe in which Greek gods are real,
with the titular Percy (son of Poseidon), Luke (son of Hermes'), and Annabeth
(daughter of Athena) battling against the hordes of furies (mythological
baddies) and circumstances in order to find and return Zeus' missing lighting
bolt. That's more information than you'll find in the game's instruction manual,
which is sorely lacking in explaining how this grand adventure begins, or even
how to go about playing. Thankfully, some of these issues are alleviated
through an early tutorial, but I found it odd that a game with ties to the
literary world (via the movie) would be so lacking in that department.
Immediately disappointing is the linear fashion in the way the game
moves events forward, reducing most of the experience (save for battles) to
simply pointing and clicking your way through various cut-scenes and menus.
Interaction is limited to selecting abilities, level up points, and equipment
upgrades that can affect your stats.
Guiding your way through this world is handled via the map, which features
several nodes that house battles and objectives. Battling your way through
the story mode means hopping between these selected areas as you make your way
towards the gold-crested goal node.
Unfortunately, the map doesn't allow for any exploration, other than being
able to move from node to node. Further complicating things is the
inability to traverse worlds that have already been completed, meaning
completing the adventure is a fairly straightforward experience.
The battling system is reminiscent of classic Final Fantasy games, with the
goal of defeating enemies using different attacks, items, and magic. The
most notable difference is that each side's moves are determined by a timer on
the bottom screen, with every action taking up so many blocks. The bar
replenishes at the same rate for both sides, although in the event of a tie,
you'll always get to go first. This adds some much-needed strategy to an
otherwise standard attack system, yet is limited by each character only having
two abilities (except for Percy, who gets three).
One interesting feature in the battles is the team-attack, which is similar to limit breaks
(for those of you familiar) from other games. The team-attack will charge up, depending on abilities used in battle, and it stays charged
afterward. The type of attack itself will depend on what team members
participate, meaning you'll have to experiment to find just the right
combination that works for you. Also worth mentioning is that the number
of actual battles in the game seem to be set, meaning there probably won't be
much grinding in order to level your character up.
Its a shame that a game tied to such a colorful franchise would look this
bland and uninspired. Although this probably has more to do with licensing fees
than anything else, none of the actors featured in its namesake film are
included, and are instead replaced with poorly drawn, static cartoons that flash
by during cut-scenes and the like. The actual battles take place using
low-polygon character models fighting on top of flat backgrounds that repeat
often. There is some nice color and animation when casting magic attacks,
but there's really no getting around the fact that we've seen far better visuals
on the Nintendo DS hardware.
Perhaps the one saving grace is the orchestrated soundtrack, which apart from
the occasional plot detail is the only real thing the game shares with its
cinematic inspiration. Christophe Beck's score sounds appropriately epic,
although the same can't be said for the poor sound effects and characters vocal
yelps.
Percy Jackson & The Olympians - The Lightning Thief for the Nintendo
DS is a disappointing first attempt at making a videogame version of the popular
series, with an experience that's more interactive movie than an actual game.
With no real character interaction, exploration, or sense of wonder that such a
license promises, there isn't much here to recommend to fans looking to continue
the adventure of of the books and movie. The use of bland cartoon images
and weak RPG elements don't help, either. If Percy Jackson ever hopes to
compete with his wizardly competition, he'll have to do better than this.
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