The last time we reviewed Capcom's latest entry in the crazed,
seizure-inducing 'Vs' series it was the year 2008, and severe licensing
challenges threatened to keep
Tatsunoko vs. Capcom: Cross Generation of Heroes an importers delight.
But the fans apparently spoke up, as both Capcom and Tatsunoko were able to sort
through the necessary paperwork and help make dreams come true. Modern gamers
should count their blessings that such a thing is possible in today's market, as
we now have the pleasure of picking up and enjoying a fully translated,
improved, and online multiplayer enhanced version of Tatsunoko vs. Capcom:
Ultimate All-Stars!
In keeping with previous games in the 'Vs' series, Tatsunoko vs. Capcom:
Ultimate All-Stars is a manic mash-up of popular characters from both
videogame developer Capcom and Japanese animation giant Tatsunoko, and is the
first to feature full 3D, cell-shaded graphics. Included are standard
Arcade, Versus, Time Attack, and Survival modes for those who like to keep the
action local, as well as new online multiplayer to test your skills against the
world. Just as with past 'Vs' games, the action takes place on a fully 2D
plane, with teams of two (or with the screen-filling giants, just one) fighters
pummeling each other with attacks and powers that light the screen in brilliant
flashes of devastating firepower and comic absurdity.
The control scheme has been whittled down to just four-buttons, including
just three attack buttons (light, medium, strong), and one partner-assist
button, meaning special moves and powers are now determined on which direction
the player is facing and how fast they can tap the attack buttons. Players can
choose practically any control method they like, as the game supports the
Wiimote + Nunchunk, Wiimote only, Classic Controller, Gamecube, as well as
third-party arcade sticks (such as Mad Catz's companion
FightStick), which is your best bet if you plan on being
competitive anytime soon. The super-simplified single remote gameplay is a
thoughtful addition, but like previous attempts to make fighting games more
accessible (Easy Operation, anyone?) most will probably ignore it completely.
Compared to previous
titles the gameplay relies squarely on instant gratification throwing
technicality aside with 2-on-2 tag-team execution but manages to keep things
interesting for everyone thanks to instantly-pleasing Air Combos, Variable Hyper
Combos, and even the logic-defying barrages of “Baroque” counters and
combo-stopping “Mega Crushes”. This is clearly a compromise in regards to the
classic fighting game, but with knee-high costumed heroes and a two-story mech
qualifying as the norm, anything goes (and often does).
The roster is a bizarre mix of 26 different characters that span both Capcom
and Tatsunoko's vast line-up, from favorites like Chun-Li to Ken the Eagle of “Gatchaman” fame there's
an equally good chance you’ll end up scratching your head at some of the choices. The majority of the original release is accounted for and a
few new characters are available to liven up the already colorful cast, chief
among them
Zero of Mega Man X and photojournalist Frank West from Dead Rising, who need to
be unlocked before becoming playable. Unfortunately for Tatsunoko fans, Hakushon
Daimaō apparently wasn't able to secure his Visa and didn't make the cut this
time around.
There's an good chance you’ll end up scratching your head at some of the
choices here, but given the mad-mix of little girls, robot dogs, and giant gold
robots, nothing makes much sense. But what would you expect from a game
that measures points in the billions?
By far the most significant (and welcome) addition to this recast fighter is
the addition of true online multiplayer, a must for any serious fighting game in
today's market. The promise of online matchmaking is probably why most
will be picking up the game, and for the most part, Capcom doesn't disappoint in
bringing this feature to the Wii. Included are full Ranked, Free Play,
Friends, and Rival challenges to battle it out on Nintendo's sorely underused
WiFi network. Ranked is much like that found in Street Fighter IV, with
accumulating Battle Points (BP) and promotions for that extra bit of gloating
glory, and a clever
system that monitors playing strategies and determines the best match and how
many times you quit a game early.
Friend Codes and their 12-digit glory return, but these frustrations are
alleviated somewhat with the inclusion of the new Rival system, which allows you
to immediately add players to your favorite players queue. This is a good
compromise for those not used to having to endear Nintendo's arcane friend
system, as well as keeping tabs on players with good connections. Another
nice addition is the ability to immediately play against your opponent instead
of going through the hassle of the matchmaking process.
It goes without saying
that matches will strictly depend on network consistency where strong
connections are absolutely ideal and weaker signals that occur more often than
not will have you wishing for a better latency method. There are reports
of some players improving their network performance by switching from WiFi to
wired connections (via available USB LAN adapters), which is probably what the
most dedicated fighters will opt for.
There's also a host of extra goodies for dedicated fans, many of which can be
unlocked by accumulating the in-game money system (Capcom's recurring "zenny")
to buy new outfits, unlock artwork, and even character profiles. There's
even a wacky top-down shooter called "Tatsunoko vs. Capcom: Ultimate
All-Shooters" that features the cast in an equally-crazy shooter that's a nice
touch to an already stuffed package.
Also worth noting is the new artwork by frequent Capcom-contributor Udon that
grace individual characters endings. If you like their particular flavor
of artwork, you'll probably be happy with their work here. It would have
been nice if Capcom had left the original animated endings, at least as an
option, however.
The true fighting spirit of the 'Vs' series is alive and well in
Tatsunoko vs. Capcom: Ultimate All-Stars, which has somehow managed to make
the impossible journey from Japan and right into our hearts. With its
right balance of accessible gameplay, finger-mashing combos, and online
multiplayer battles, this is definitely the best fighting game experience
available on the Wii. While it may lack the complexity and technical
dexterity of other games in the series, the sheer joy of mixing Capcom's
familiar faces with Tatsunoko's relatively obscure (outside of Japan) troupe
more than makes up for the loss. Its a seizure-inducing experience that's
worth your time, as only Capcom can deliver.
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