An intense, arcade-style bout of galactic volleyball with plenty of strategy to keep players coming back for more.
| Game Summary |
Popzara Rating |
Battle Blasters for the iPhone/iPod Touch is an intense, arcade-style shootout that works surprisingly well on the smaller screen, yet manages to provide more than enough thrills to keep dedicated fans coming back for more. And with plenty of new characters and options to unlock, they'll have to, and the possibility of some intense same-console multiplayer action could be fun to watch (even if you're not the one playing). There's strategic blasting and inspired touch gameplay in your hands, and even if the entire package is limited there is much to like here.
| Release Date: | 01/11/10 |
| ESRB Rating: | NR |
| Publisher: | Little Guy Games |
|
|
Written by Herman Exum
The art of the duel has always been an engaging
one, so why not bring the fun on the road? I’m referring to Little Guy Games and
their appropriately-named Battle Blasters, which turns the classic
shootout a futuristic arcade-style blaster experience that hearkens back to when
digital combat was more direct, with the goal to simply eliminate the
competition by any means necessary. Of course, there's no quarters
required for this galactic showdown, and while a small 'entry fee' may be
required at the iTunes Store, its a small price to pay to engage in some
fiercely competitive bouts where space marines and cyborg convicts rule.
The perspective is a top-down affair, with opponents (human, alien, or robot)
on opposite sides of the screen. The game is played entirely with
strategic swiping and touches, with your character simply moving either left or
right, evading or blocking volleyball-like enemy attacks, and countering in the
same fashion. You've got a variety of different attacks at your disposal,
with standard quick shot (fast swipe forward), power shot (short swipe), or
unique character attacks (touching your character directly). Certain
attacks can block or deflect incoming attacks, and while much of the action is
playing offensively, you can deflect attacks with your energy bubble shield by
swiping downward behind your character.
Overall you shouldn’t have any real issues getting
the hang of the fundamentals, only when things start to actually pick up do you
notice how fast and frantic things can get. The game quickly get difficult but never
unfair, this is especially true in the later levels where the strategy of
keeping on the move and alternating between patterns of attacks becomes
required. Not only is timing your attacks important, but you’ll also have to
counter to continually keep the opposition off-guard, or at least keep the
playing field even.
If you've got a friend you can battle each other on the
same iPhone (or iPod Touch), each grabbing a side and hoping for the best.
Its a shame the developers didn't include online multiplayer as well, but being
able to blast your buddy face-to-face does have its charms.
Most players will get by simply playing through the minimalist campaign
or quickplay mode, and the game encourages you to keep blasting away by having
virtually everything locked at the outset. Facebook leaderboards are also
included for those into that sort of thing, so get ready to share your battle
blasting' heroics with your online friends (and possible future targets).
The game looks good, with a nice hybrid of hand-drawn sprites and particle effects,
with brightly colorful characters and clean, open arenas that give the game an
early 90s Capcom arcade-style look and feel. It's always nice to see
original artwork in today's games, even if it is only on a tiny screen.
The sound effects are remarkably clear and sound great, with appropriate plasma
bursts and yelps from the various characters, although the ultra-cheesy metal
soundtrack is largely forgettable.
Battle Blasters for the iPhone/iPod Touch is an intense,
arcade-style shootout that works surprisingly well on the smaller screen, yet
manages to provide more than enough thrills to keep dedicated fans coming back
for more. And with plenty of new characters and options to unlock, they'll
have to, and the possibility of some intense same-console multiplayer action
could be fun to watch (even if you're not the one playing). There's
strategic blasting and inspired touch gameplay in your hands, and even if the entire package is limited
there is much to like here. |