Well, the debate call finally rest. From rumors to “hardcore” gamers yelling
accusations and outright blasphemy of even the probability of such a thing
coming to fruition…yes, Call of Duty 4:
Modern Warfare has indeed arrived for the Wii. They said
it simply couldn’t be done two years prior when the original release made almost
every gamer a believer as it hit the PlayStation 3, Xbox 360, and PC back in
2007, becoming a remarkable title that year. Now against all odds, doubts, and
apparent regrets, developer Treyarch (subbing for Infinity Ward) has made the
impossible happen as the
legendary shooter becomes Call of Duty: Modern Warfare: Reflex.
After the admirable job in bringing last year's same-day release of
Call of Duty:
World at War to the Wii, its clear Treyarch has learned a thing or two
about optimizing existing assets for the console. I
hate to sound overenthusiastic, but from what I can see the developers have done
an overall excellent job in faithfully porting the original Modern Warfare to the Wii. It’s
a far cry from the hobbled remake many were fearing, with the entire contents of
the single-player campaign reproduced more faithfully than some could have ever imagined. Nothing in terms of
gameplay was omitted and the general layout is thankfully intact, with the same
firefights, plot twists, and pieces of dialogue untouched.
Those elements are still extraordinarily polished but the presentation and
the hardware’s horsepower won’t compete with its bigger “High Definition”
cousins. This was to be expected - given the inherent disparity in technology
and previous iterations of Call of Duty on the console. Much of the
original's photorealism and visual fidelity has been reduced here, with far less
detail and the occasional frame-rate hiccups when things get simply too intense.
At times this can affect the actual gameplay, especially during key sniping
scenarios and when absolute pinpoint precision is called for.
But taken for what they are, Reflex still looks remarkably good in
this reduced state. Treyarch did a great job in keeping the overall visual
package intact, opting for blurry textures and reduced textures rather than omit
larger details. I was really impressed with the various smoke effects and
explosion-effects, and was happy to see that enemy combatants were more visible
(and thus, combatable) than World at War's often blurry foes. You can tell that better care was taken this time around in bringing much of the
magic to a smaller workhorse, and while your mouth may not drop to the floor
there's still plenty here to keep the excitement level at fever pitch.
Apart from the visuals, the most obvious changes to the original would be the
implementation of motion-controls, which beg to be fine-tuned to the player’s
whim, turning a complex game into something of a different beast altogether. Reflex, like many other motion-controlled games encourages tweaking options of
the daunting Remote/Nunchuk combo from pointer response, dead zone adjustments,
and a nifty lock-on aiming sight. The layout is heavily accommodating for
non-gamers and potentially intuitive for the traditionalists willing to work
wonders. Those looking for the immediate and comfortable feel of standard
first-person shooters will most likely find their initial experience awkward (as
did I), but this is common to the genre on the Wii, and given proper adjustments
and tweaks they're completely manageable - if not superior - to standard console
controls.
While the game's visual fidelity has been understandably scaled back the multiplayer offerings
don’t disappoint, easily improving upon Treyarch’s last Call of Duty port. The
pseudo co-op mode is carried over from World at War instead of a split-screen option (the
infamous “girlfriend” mode returns), but the core
excitement is still within the online matchmaking. The bulk of the action
definitely follows COD4 and includes most the nice touches from its ported
predecessor like ranks, perks, and the oh-so unforgiving matches that separates
men from the boys - typically in a matter of seconds. What this translates to is
a lot of the same addicting gameplay that made COD4 so good in the first place,
if only limited by the 10 player roster.
It may have taken some time, but Call of Duty: Modern Warfare: Reflex
for the Wii is a respectable port of a beloved original, and proof that a big-budget
and cinematically thrilling games are possible on the console. The sheer
visceral differences between this version and its HD-counterparts cannot be
ignored as much of the original's shine and visual polish is absent here.
But the same award-winning campaign has been fully replicated remarkably well,
as has much of the sheer joy of taking your skills online in a variety of
thrilling and competitive multiplayer modes. Honestly,
a lesser Modern Warfare is far better than nothing and still brings instant
enjoyment to anyone who might have otherwise missed one of the best FPS
experiences ever, regardless
of compromises.
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