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While creating and evolving creatures can be fun, uninspired gameplay ultimately makes this a tepid addition to the Spore franchise.
I could go on how the largely uninspired Spore Hero for the Wii manages to miss a great opportunity to maximize the vastly creative potential of the Spore franchise to the home console, only to serve up a mildly tame platform experience. But to be honest, there is some entertainment here for those intrigued by the prospect of creating their own living concoction, and no doubt will probably result in even more oddball creature-creations and matches for dedicated players. Regardless, the adventure should be enough for anyone to moderately play through at least, if only that. At least its not the complete disaster its DS-counterpart is.
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| Release: | October 6, 2009 |
| Rating: | E |
| Publisher: | EA |
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Written by Herman Exum (associate editor)
While EA's Spore franchise hasn't quite taken the gaming world by storm like
fellow Will Wright created sensation The Sims, that hasn't stopped the publisher
from releasing a string of Spore-related expansions and spin-offs on various
platforms. Nintendo's consoles seem to be the biggest recipient of them
lately, which begs the question whether developer Maxis would nurture their breakthrough
idea and help it grow. This question arose as I played through Spore Hero
on the Wii, which tries to match the creature-creation aspects of the franchise
with a fixed-point battles for home console users. But was this the right
evolutionary decision?
Much of Spore Hero's design comes from
Spore Creatures on the DS
(not to be confused with the recent
Spore Hero Arena), where discards the concept of playing god with a entire race
of species like the original, instead limiting the experience to one creature dropped
on a unfamiliar world and gradually forced to evolve along the way, all the
while
exploring and subjecting yourself to various objectives. This obviously goes
hand-in-hand with helping the usually friendly native spore tribes and foiling
your arch-nemesis as he/she/whatever spreads distinctively evil red rocks across
the planet, obviously it’s up to you to right this wrong.
The game is liberally borrows much its gaming
mechanics from last year’s DS title by working your way through world and
eventually gain an assortment of new body parts and special abilities, and with
each new bodily addition granting more enhancements and more exploration
throughout. The basics are thankfully intact but only so much of it translates
into a satisfactory Spore game, as many would expect customization and
evolutionary freedom isn’t as expansive, being content to simply accommodate
this with the most average of third-person platform elements and Wii motion
controls. This isn’t necessarily a bad thing, but certainly is a little
disappointing when you
consider the potential Spore can offer.
The look of Spore is retained through colorful and
generally interesting to look at designs, which range from the mildly bizarre to
outright crazy - it doesn’t compare to its PC counterpart but is pretty open to
the imagination regardless. Soon after this the creativity quickly becomes
unimportant where most enemy encounters simply gives way to the rudimentary
option of choosing the right limb to add to your creature, this also means that
everything from the battles to the mini-game aren’t that interesting to play
either.
I could go on how the largely uninspired Spore Hero for the Wii manages to
miss a great opportunity to maximize the vastly creative potential of the Spore
franchise to the home console, only to serve up a mildly tame platform
experience. But to be honest, there is some entertainment here for those
intrigued by the prospect of creating their own living concoction, and no doubt
will probably result in even more oddball creature-creations and matches for
dedicated players. Regardless, the adventure
should be enough for anyone to moderately play through at least, if only that.
At least its not the complete disaster its
DS-counterpart is.
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