Mindless and repetitive, the Spore franchise deserves better than this lackluster portable effort.
| Game Summary |
Popzara Rating |
If my explanation and absolute disdain towards my head editors in making me review this game wasn’t enough, then I’ll simply say that the worst part of Spore Hero Arena is the entire game itself. The gameplay is lackluster, the action repetitive, and contains almost none of the weird charm a Spore game should have. What this title does achieve at doing is being a blatant and obviously lazy attempt at shoehorning the marketable franchise unwillingly down our throats, an action that's likely to kill whatever goodwill and long-lasting appeal it might otherwise have. Better stick with the Wii version instead, as the series deserves better than this, and if I haven't been clear enough: Do Not Want.
| Release Date: | 10/06/09 |
| ESRB Rating: | E |
| Publisher: | EA |
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Written by Herman Exum
Have you ever heard of the classic western The Good, the Bad and the
Ugly? If you ever wanted to use this title outside of the classic spaghetti
western there is now something to base it off of. Yes, Electronic Arts/Maxis
runaway creature-creation hit can now fit that example with the good (Spore),
The Bad (well, mostly average with Spore Hero), and The Ugly with their latest
Nintendo DS title Spore Hero Arena. I could make further comparisons to that
movie but properly explaining why this game is barely worth playing is more
practical than tarnishing anything related to Clint Eastwood.
Don’t get me wrong, the very basics of the Spore
fundamentals are present, only shrouded in the veil of boring exploration and
less than uninteresting cycles of battling other creatures for the sake of…
battling more creatures. These are the only real defining elements that make up
this game besides a throwaway plot which involves red stones, loosely similar to
the Wii version of Spore Hero and against all odds manages to be exceptionally
more generic than that to boot.
The game is played primarily from a 3D top-down
perspective with the stylus controlling your creature’s movement and face
buttons (or d-pad if your right-handed) to use various forms of attacks and
defense, all the while traveling from planet to planet, fighting the
inhabitants, and finally taking on the challenge of whatever boss you face for
more blue fragments. What this means is running into whoever or whatever is in
your path tapping the buttons (or D-pad) with reckless abandon that even a
hyperactive adolescent who forgot to take his Methylphenidate would find droll.
Of course there’s more to it than that since you
can either swipe, bite, spit or defend and plays more-or-less like a sumo match,
which basically means that pushing your opponent outside of the ring guarantees
victory. You also have special bio-attacks that are unnecessary distractions and
will most likely make you lose because the execution takes too long where
frantic button-mashing is instant, but still unsatisfying regardless. There are
also special battle conditions and challenges to earn extra body parts and
what-not, but I simply stopped caring soon after talking on the tasks.
If my explanation and absolute disdain towards my
head editors in making me review this game wasn’t enough, then I’ll simply say
that the worst part of Spore Hero Arena is the entire game itself.
The gameplay is lackluster, the action repetitive, and contains almost none of
the weird charm a Spore game should have. What this
title does achieve at doing is being a blatant and obviously lazy attempt at
shoehorning the marketable franchise unwillingly down our throats, an action
that's likely to kill whatever goodwill and long-lasting appeal it might
otherwise have. Better stick with the
Wii version instead, as the series
deserves better than this, and if I haven't been clear enough: Do Not Want. |