A fun, electronica-infused Tetris clone that should appeal to fans of the Lumines or Bust A Move games.
| Game Summary |
Popzara Rating |
While nothing absolutely new, Groovin’ Blocks is an admirable puzzle effort for the Wii that is worth a play if you’re a fan of the genre, but is at best a rent since there is no storyline or discernible reason to play this over games such as Lumines or Bust A Move. I do enjoy its musical conventions, vibrant colors, and slick presentation, but in the end it’s just another puzzler, but thankfully a good one. It's worth noting the game began life as a downloadable release for Nintendo's own WiiWare service and a surprising choice for a full-retail conversion. At the very least it does stand out from the crowd!
| Release Date: | 09/08/09 |
| ESRB Rating: | E |
| Publisher: | Zoo Publishing |
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Written by Brittany Vincent
Let’s face it – the Wii is the best choice out of the current home consoles
for puzzlers. The console's downloadable games service WiiWare was practically built for the creation and sale of various
types of games that challenge your brain and your patience. There’s nothing
wrong with that, though the system has so much more potential as the
majority of most puzzlers are, in some way or another, carbon copies of games
from the past. Although it began on the aforementioned WiiWare service, Groovin’ Blocks, has been done before
under a much more popular name – Lumines. Fleshed out and considerably
expanded for retail, the Wii has never been privy
to such a slick and entertaining block-dropping puzzle fest until now.
Players are no doubt familiar with Lumines, the popular electronica-infused
Tetris clone. Developed by Empty Clip Studios, Groovin’ Blocks takes a page out of the same book with its svelte,
minimal interface, and funky electronic beats. Blocks will rain from the sky, as
blocks in puzzlers are wont to do, and it’s your job to arrange them in sets of
three – same color only. If you happen to be able to sync your matches with the
rump-shaking beats, then you’ll be awarded a bevy of more points. Groovy! In an
nutshell, it all sounds like a very simple time, right?
Wrong. Groovin’ Blocks is a bit more complex than that. From the onset you’ll
be able to choose any difficulty that you like - go ahead, torture yourself
early! For a puzzler, this title is very in tune with is rhythmic side. It’s not
exactly mandatory to time your drops to sync up with whatever background track
is blasting, but it certainly is in your best interests, as keeping in line with
the tempo will award you several multipliers over the course of the song.
Different songs will require drops to different beats, such as quarter notes or
on the offbeat. If you’ve had any experience with Rhythm Heaven’s Lockstep mini
game, then you should have no trouble getting acclimated, but hearing the songs
over and over again certainly will help you to pull off the maximum amount of
combos in order to move on to different song catalogues.
Often, it is a bit hard to discern how soon you should drop blocks
considering you want to stay time, but this is easily fixed with an on-screen
metronome, as well as pulsating blocks that put you on the right track,
especially if you’re not so musically inclined. Myself? I’m a regular rhythm
game connoisseur and I had a bit of trouble matching up all of my drops
perfectly, but it’s to be expected! You don’t want your non-matching blocks to
tile up to the ceiling of your playfield. Much like Bust a Move, it’s then game
over. Also, as you have seen in no doubt countless other puzzle games, there are
power-ups galore – explosive blocks, changes in block point values, and various
other items to aid in your beating block conquest.
As far as graphics go, Groovin’ Blocks is quite the slick little trickster.
Its interface brings to mind a mix of both Apple and Sony sensibilities, and the
bright colors are always appreciated. The main course – the music tracks –
they’re rife with danceable melodies as well as 8-bit inspired bleeps and bloops
that players should appreciate. I know I did! It’s nice to know that developers
are figuring out their audience instead of slapping in any old hip hop track or
Jonas Brothers song.
Multiplayer will support up to four players, though I find that playing these
sorts of games alone turns out much better, especially since you need separate
Wii remotes for each player, and who honestly keeps four remotes lying around
the house? If you don’t feel like duking it out with a few friends, though, you
can also play cooperatively in order to see what kind of mammoth score you all
can attain collectively.
While nothing absolutely new, Groovin’ Blocks is an admirable puzzle effort
for the Wii that is worth a play if you’re a fan of the genre, but is at best a
rent since there is no storyline or discernible reason to play this over games
such as Lumines or Bust A Move. I do enjoy its musical conventions, vibrant
colors, and slick presentation, but in the end it’s just another puzzler, but
thankfully a good one. It's worth noting the game began life as a
downloadable release for Nintendo's own WiiWare service and a surprising choice
for a full-retail conversion. At the
very least it does stand out from the crowd! |