Despite its interesting ideas and presentation, Marker Man is one game that should go back to the drawing board.
| Game Summary |
Popzara Rating |
If you’re looking for a title that embraces your creativity on the Nintendo DS with titles like Scribblenauts or Drawn to Life, Marker Man Adventures most certainly isn’t it. While it’s an interesting idea with adorable presentation, it fails to deliver in so many aspects that its difficult to recommend, even when forgetting its sharper and more creative competitors and budget pricing. The console seems tailor-made for charming adventures like these, and perhaps a forthcoming sequel could clear up all its faults, as I really wanted to see this game succeed. I guess it’s back to the drawing board!
| Release Date: | 089/25/09 |
| ESRB Rating: | E |
| Publisher: | Majesco |
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Written by Brittany Vincent
The recent release of the fantastic, creativity-fueled Scribblenauts has
likely scared developers into stepping up their games with a multitude of
“draw-your-own” characters, levels, and environment titles hitting shelves, one
of which is the quirky Marker Man Adventures for the Nintendo DS. On the
outside, especially with the title, you would assume that this is a game that
should allow an abundance of freedom with what you’re able to draw and how you
interact with your environment, when in fact you couldn’t be more wrong. Despite
its good intentions Marker Man falls short of the, well, mark in every sense of the word.
From what I could gather from the short opening scene, a cute “marker man”
who is essentially a black stick figure is playing around in the back yard with
his dog. Doodles, the dog, goes missing and it’s up to you, Marker Man, to find
him and bring him home! After an extremely brief animation, your plunked deep
into the heart of the game with no instructions whatsoever. Not even a simple
tutorial level is included to help aid you in your quest to return Doodles home.
Without any knowledge regarding your abilities or limitations you need to resort
to trial and error in order to make any headway, which is already a strike on
this game - gamers are not always going to want to consult manuals for
rudimentary gameplay instructions, so why not at the very least explain how the
title works when buyers start it up for the first time?
If you take the time to delve into the manual or simply play around enough,
you’ll finally discover that the drawings you can produce are severely limited.
Enemies can be trapped within small circles, and certain geometric shapes drawn
around your Marker Man will gift him with several different special abilities.
Other than these uses, you can’t truly interact with your game like you can with
Scribblenauts or even Drawn to Life for that matter.
When you have such limited of a scope to draw things with, the fact that
levels are poorly designed do not contribute to the game’s success. Terrible
collision detection and imprecise DS touch controls ensure that your frustration
is endless. Often you’ll attempt to draw navigational lines to no avail, and
other times you’ll want to make a jump to a ledge that seems as though you could
reach, only to be dismayed by a glitch-laden surface that you can’t quite hop over.
The several puzzles placed throughout the game require some simple
problem-solving skills, though the freedom you’re given to solve the puzzles is
limited. With each new shape you draw, Marker Man’s health is reduced
significantly. With only three lives provided, you’ll find that dying can be a
rather quick affair, especially since trapping enemies can only get you so far.
Taking into consideration that the game depletes your life force when shapes
register incorrectly, it becomes nigh-impossible to solve some puzzles when the
game’s controls simply refuse to cooperate with you.
Even the environments within the game seem to work against you. In some cases
you’ll slide easily down drawn ramps, and in other cases you’ll be stationary
with no result. For a game that is supposedly created with an impressive physics
engine, I can’t tell that the physics are based off of this world’s physics.
What’s worse is that far too often you can hardly discern what is an enemy
from a friendly encounter, and NPCs that seem as though they wouldn’t harm a fly
are some of the deadliest of all. It doesn’t help that once you lose all three
lives you must start again from the beginning of the level, making the game an
absolute nightmare to wade through if you aren’t careful. Even if you are
careful, the shoddy controls and glitchy stages make it tough to complete to
begin with.
If you’re looking for a title that embraces your creativity on the Nintendo
DS with titles like Scribblenauts or Drawn to Life, Marker Man Adventures most certainly isn’t it.
While it’s an interesting idea with adorable presentation, it fails to deliver
in so many aspects that its difficult to recommend, even when forgetting its
sharper and more creative competitors and budget pricing. The console
seems tailor-made for charming adventures like these, and perhaps a forthcoming sequel
could clear up all its faults, as I really wanted to see this game succeed.
I guess
it’s back to the drawing board! |