A renaissance has gradually taken place over the
past year, as the traditional fighter has begun to come back into fashion for a
new generation of fans to enjoy. With American arcades in heavy decline it's
something of a wonder that fans have been on the receiving end of a consistent wave of
excellent fighters, and they
should count their blessings that developer ARC System Works (Guilty Gear,
Battle Fantasia) would even cater to the niche bracket at all. Ever since last
November lucky Japanese gamers have fallen in love with their latest release known as
BlazBlue: Calamity Trigger, which has rightfully been described as the spiritual
successor to their widely acclaimed and offbeat Guilty Gear series, and now that
the home console versions have arrived, non-arcade fans can at long last discover
if the anticipation was worth it.
Let's be clear on one point; if you liked the developers previous titles,
chances are you'll like BlazBlue. A completely new franchise built for the
high-definition generation, the game features totally new and equally outrageous character
designs drowned in layers of gothic-inspired anime overtures that should please
every self-respecting otaku (is there such a thing?). The spastic flair that envelope the screen is
hardly in short supply and certainly do much in satisfying even the most
attention-deficit person, and the onscreen fighting action happily coordinates
with the vibrant flashes
and various effects with an better emphasis on simplistic, responsive, and
approachable gameplay that even rivals the learning curve of Guilty Gear.
These fundamentals of course celebrate
straightforwardness of offensive and tactical mechanics with an very basic
control scheme with three core attack buttons A, B, C (light, medium, heavy) and
“D” or “Drive” button that provide special character-specific abilities like
command counters, movement, and health regeneration for that certain edge in
battle. Other advance techniques also are thrown in for good measure such as
Rapid Cancels, Barrier Bursts, and Guard Libra; these are just some of the
things that keep the balance-tuning monotony at bay, and though it a might be a
lot to initially take in, they'll probably be the last thing on your mind when the
battle begins.
A key asset - and rightfully so - with BlazBlue is its stunning illustrated
graphical presentation, beautifully rendered in both hand-drawn character
sprites and impressive 3D backgrounds. Continuing its 'inspiration' from
the Guilty Gear franchise, the character work and portraits feature incredibly
meticulous and detailed artwork, complete with chaotic particle effects and
screen-filling flashes and seizure-inducing power moves that should please its
ready-made and ADD-raddled fanbase. That's not an insult, as few companies
can straddle the difficult world of the familiar and bizarre so easily as Arc
Systems, and connoisseurs of crazy cat ladies and oozing slime monsters (to say
nothing of mecha-angels, giant swords, and lots of bishomen) should find much to
love here.
If there's any complaint I have, its that there's often simply too much
happening on the screen. Arc System Works takes the kitchen sink approach
to visual design, literally throwing as much onto the screen as often as
possible, probably hoping that some of their visual goodness manages to connect
with players imagination amidst the hopelessly generic character designs and
special attacks. The same goes with the soundtrack, which (like Guilty
Gear) is filled with your standard cheese-metal and dramatic flair, yet fails to
make an impact or separate itself from anything we've heard before, both
emotionally and musically.
As benefits any good fighter, there's plenty of variety as you
have the standard Arcade, Versus, Training, and Score Attack modes to play with
and master.
The biggest additions though is Story mode, which tries admirably to make sense
out of the world of BlazBlue – I could explain some of the plot to you but
there’d be little point in me doing so as the layout is heavily text-based
overlaid with dialogue that can either be heard in Japanese or English and can
be read in either Japanese, English, or Korean, certainly a far cry from most
would’ve hoped for.
The network mode in contrast makes up for many of the story
mode’s various shortcomings no matter what console you play it on (both Xbox
Live and PSN), with
immediate online matchmaking components and netcode synchronization that's
easily one of the best and more fluent online experiences I've ever seen in a
fighter, made even better with the option to save replays of prior battles.
In this day and age good online multiplayer is a necessity, and its here that
BlazBlue is a triumphant success. Its worth mentioning the game controls
beautifully on both Xbox 360 and PlayStation 3 consoles, and those fans stuck
with stock gaming pads should rejoice in knowing the game's four-button gameplay
is well-suited for the masses.
All things considered, BlazBlue: Calamity
Trigger is exactly what fans of the Guilty Gear franchise were expecting,
with few surprises outside of its high-definition visuals. Despite its
over-dramatized storyline and somewhat generic anime aesthetic, overall the game
is a refreshing romp into the absurd and features a surprisingly solid combat
system that's robust enough to really explore and enjoy. The online
multiplayer is superb, which should help give the game a considerable shelf life
once players complete or grow tired of the various story and arcade modes.
Ultimately, the experience really comes down to your appreciation of the genre
and the subject matter, which for the developers legion of fans will probably be
looked upon as a blessing. A new franchise is born, and its one worth
looking into.
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