It’s quite obvious that if you like first-person
shooters then there are plenty of quality titles to enjoy, as long as you
have the right console to play them on. Many will know what I’m referring to as
the Nintendo Wii has in polite terms has always had the misfortune of received
little or no notable offerings in comparable shooters, we’ve heard all the
reasons such as hardware limitations to opposing demographic appeal, the fact of
the matter is our little motion-sensing console is typically an unusual platform
to develop for. It’s been a while coming and something of an anticipated
Cinderella story for developer High Voltage Software as they sought to do what
few have accomplished - or even tried. After funding the project
themselves and proposing what has been considered a gamble by many publishers
(minus publisher Sega), their
efforts have finally culminated into The Conduit.
It’s undeniable upon first impressions that The Conduit
isn’t just another hasty or budgeted port, but rather a completely unique and
enjoyable first-person shooter built from the ground-up and tailored for
Nintendo's console. While most developers have been satisfied (and
profitable) utilizing Gamecube-era software systems, High Voltage Software took
the brave step of creating one of the most technologically advanced graphics and
physics engines possible on the console, and while the results may not match up
entirely to high-end Xbox 360 or PlayStation 3 software, they're (mostly)
startling and show what's possible when effort is put in.
You assume the role of Agent Michael Ford, who is an operative
that works for the welfare of his country, of course his work for the secret
organization simply known as The Trust has a far different agenda as their
priorities involve diffusing an impending alien invasion. As you can tell the
plot is heavily influenced by science-fiction themes and situations that does
its best to combine serious narrative, conspiracy theories, and government
intrigue that can at politely be described as 'generic' at best. Its clear
the bulk of research and effort went into molding the game's visual wonders, but
in some ways the simplistic nature of the plot works to the overall experience;
no overblown drama or bald space marines anywhere, so count your blessings.
What will keep you enthralled is the solid
technical implementation of controls, which in the case of the Wii is something
of a grand feat. With the exception of
Metroid Prime 3, the typical Wiimote/Nunchuk combination has never worked
better in an fps game until now as even the standard layout is quite intuitive
to grasp with much of my gaming concerns were wiped clean after only a few quick
minutes of play, and even after that the customization of schemes are good
enough to possibly satisfy even the most discerning of gamers. The presence of
motion controls are fortunately exclusive to maneuvering and executing physical
actions such as melee and grenade tossing, which results in a more sensible
method of motion actions. Of course, even these small details are
customizable to an unheard of degree (Wii or otherwise), so if the game's
controls aren't to your liking, just go ahead and change them.
It not an overstatement for me to contend that
this is quite possibly The Conduit’s greatest achievement, hopefully other
developers taking some heavy notes.
The single-player campaign is fairly straightforward and
traditional, with a linear path and few distractions along the way. This is
great until the formula gets a little bit repetitive as you'll have to deal
with some puzzle-solving sessions through his nifty - and often mentioned - "All
Seeing Eye" (ASE) orb that
grants him powers to see hidden objects and numerous spawning conduits that need
to be disabled. While this ocular object looks cool, its never utilized
properly, and a later-state battle requiring the ASE to 'unmask' an enemy hints
at what could have been possible if the developers had more confidence in the
mechanic. As it stands, the gimmick is well thought-out, but that's about
it.
Luckily full online multiplayer offerings make up for some of the previous
issues with single or team-focused varieties. The choices are what you’d expect
from CTF to team deathmatch with support up to 12 players with most matchmaking
sessions plagued with very little lag, something I haven’t seen since Mario Kart
Wii. The game's online menu system looks and feels surprising modern, with
voting/veto options, level selection, and even micro-management of your
character's model. The interface is so clean and slick that I almost
forgot I was playing the Wii, and a friend walking inquired if I was playing
Halo online. A big compliment, indeed.
But a major disappointment for me and probably many other competitive people
is the severe limited functionality of the WiiSpeak device that lets you
talk with others; it appears that I can only converse with my registered
friends and their notorious 12-digit Friend Codes. Naturally, those
looking to bring Xbox Live-quality smack-talk to the Wii's online universe are
in for a big disappointment.
A quick note before I summarize my feelings about the final product, and its
about the game's development in general. High Voltage Software should be
applauded for taking on such an ambitious task, namely proving the Wii can
handle complex graphics and 'hardcore' gameplay - because any gamer worth his or
her salt knows the console is more than capable. However, there are
certain things Nintendo's console simply cannot match its high-definition and
technically superior rivals can, and perhaps rather than continue their current
technological path, they should find comfort and inspiration with more recent
titles on the system, specifically The Ghostbusters and EA's upcoming Madden 10.
Free from the unrealistic expectations of producing Xbox 360/PlayStation 3
quality visuals, this would free developers from their impossible task and focus
on what the Wii does best, which is provide innovative experiences and unique
gameplay options. Again, the console is more than capable, and developers
like High Voltage have proven it beyond a shadow of a doubt.
It's been a long time coming, but The Conduit may finally be that answer to a competent first-person shooter designed for the Wii console. It might not be perfect but it’s hard to not to admire High Voltage’s efforts either when you’re treated with excellent controls and presentation that actually make good use of the hardware--Ironically I’m reminded of the Nintendo 64 and original shooting classics like GoldenEye and Perfect Dark and how entertaining those title were to play back then. Of course a somewhat lackluster story and campaign may give hardened fans a
sense of déjà vu, the excellent and surprisingly deep multiplayer options will
keep most of them happy.
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