Usually, “movie tie-in” and “Wii game” don't quite fit
together in the same sentence. I'm sad to say that in the case of Night at the
Museum: Battle of the Smithsonian, both ideas prove to be a great source of
unease and discomfort. Rarely, I prefer a DS incarnation to its bigger, more
“robust” console brethren, but in this case after playing through both, I have
to say I would rather play the DS version of this tie-in than spend any more
time with the Wii's rendition.
Battle of the Smithsonian is set two years after the
original movie, where Larry Daley (Ben Stiller) conquered three night guards in
a falling-out. These days, he's head of Daley Devices, a company headed by none
other than himself in order to keep pumping out his inventions smoothly. As it
turns out, the American Museum of Natural History, where he experienced his
madcap adventures in the first movie, is being closed for renovation. The
familiar museum exhibits that he had come to know and love are being transported
to the Smithsonian Institution located in Washington, DC. After paying a visit
to the museum on its last night, Larry discovers that many of the exhibits will
not, in fact, be moving to Washington. This means that the exhibits they
accompany will cease to be animated.
After taking this all in, the next night Larry is contacted
by Jedidiah (Owen Wilson), and informed that an important tablet has been
stolen. Kahmunrah is attacking it thief in Washington, and Larry hops a plane in
hopes to stop the fierce battle. For the sake of the game (I can't confirm this
as the movie's story), the tablet is shattered into several different pieces.
Larry must collect small, glimmery pieces of the power released from within the
tablet in order to circumvent certain disaster. With that, the game begins.
For all intents and purposes, both games tell the same
story and are played in the same ways. Unlike the DS edition, however, this Wii
title is a relatively soulless port. At the very least the DS version had an excuse for its
less-than-stellar graphics and its simplistic gameplay that, despite its faults,
could still be enjoyed as a casual platformer.
This is essentially a platformer with a few spices thrown
in for good measure. You're tasked with collecting fragments of the tablet
Kahmunrah so violently destroyed. With each new piece gained, you're gifted a
brand new ability with which Larry can perform something different. He can
glide, jump further, cross areas that were previously unavailable, and he can
even summon lightning bolts to make some insurmountable tasks a bit lighter.
While there are plenty of things that Larry can do, the Wii makes performing
these feats an exercise in frustration. As is the case in plenty of other Wii
titles, imprecise and rushed control schemes impede your progress before you can
say “Let's just see the movie instead.” Poor collision detection and twitchy
motion controls turn simple jumping and navigating levels into work – why should
it be so hard to reach an area that's logically only a few feet higher than
Larry stands?
To break the monotony, there are various other sequences
that Larry must take place in, such as navigating the museum via Lunar Lander,
or even riding on the back of a dinosaur skeleton. Unfortunately, wonky controls
rear their ugly head during these (what should be) diversions. When you find
yourself smacking into the same wall over and over, you wonder why exactly
you're still sitting in front of the TV sticking it out, enduring an extremely
dull game when you could just go check out the movie on a bigger screen without
the poor controls.
At the very least, Ben Stiller lends his voice and likeness
to his digital self, which is more than we can say for other celebrities
these days (Mr. Bale, anyone?), but even Stiller's brand of comedy seems tired
and drawn-out – it does nothing to brighten up this dullard of a game. Cut
scenes do little to retain your interest, though at least the loading screens
offer small tidbits of historical facts that the younger set (and even adults)
would do well to pay attention to! You never know, you might learn a thing or
two! Between the lazy, sloppy gameplay, bland graphics and musical score, and
overall tone of this title, there are two main glaring flaws: the length and the
price point.
Though Night at the Museum: Battle of the Smithsonian is priced at
what is considered a budget value, it's still far too expensive for a game that
will barely last you two or three hours. For a fraction of the cost, you could have enjoyed the movie at the theater with some good old buttered
popcorn, had more fun, and kept some cash in your wallet to boot. It's great to see attempts being made to liven up the movie
tie-in business, but for every step forward the industry makes, games such as
this take two steps back. Unless you have the money to drop on any title you
find interesting, opt for the DS version that you can carry along and enjoy on
the go, or just go see the movie. Really, you'd be better off.
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