If you caught my Transformers: Devastation review from last year, you already know I’m a fan of it and some of the other titles Platinum Games has worked on. When I heard about them making Teenage Mutant Ninja Turtles: Mutants in Manhattan, I was too thrilled as it seemed like two of my favorite things were coming together. After playing this title, I have to say that while it’s not a bad game, it’s one that will appeal to hardcore turtle fans the most while others will likely stay away from the ooze here.
There’s not a lot of story to this game, as each stage is like playing an episode of a show where the turtles tackle a problem such as defusing bombs, defeating waves of enemies and so on, followed by a boss that’s behind it such as Rocksteady, Bebop, Shredder and even Krang. As with their previous titles, Platinum Games has made getting into action simple but a little deep at the same time. There’s buttons for your light and heavy attacks, dodging which if done at the right time causes time to slow down and for you to attack from behind, jumping and holding this button while in the air allows you to glide down, throwing shuriken to hit things from a distance, and buttons to do special attacks and give commands to your turtle brothers. Yes, that’s right. You get to play as all four turtles at the same time and can swap between the AI controlled ones at anytime.
This is where the deep part comes in, as each turtle has their own special moves they can do on their own and together. So you can chain these attacks into nasty combos, such as starting off with Leonardo’s multi-hit combo skill followed by Donatello’s spin move and then using Michelangelo’s skill that replenishes your skill meter so you can wash, rinse, repeat until the enemies and bosses are done. It can get a little stale after awhile, but it is pretty fun coming up with different combinations to use in certain situations you find yourself in. You can also press down on the the right analog stick to use the T-Glass skill which allows you to see enemies through walls and sneak up on them to instant kill them when hit from behind.
For all of the things this game gets right, there are things that aren’t so right. First, there’s no local co-op which is sad considering all TMNT games in the past usually have this as a standard. There’s also the fact this title bragged about 60 frames-per-second gameplay when it was being developed, but the final product is locked to 30 frames. So those used to the buttery smooth feel of Platinum Games other titles will be disappointed. You can play with others online though, so at least there’s that. This is probably the best way to go as nothing beats playing with others to get the missions and bosses done. The graphics aren’t the best, but they’re not too bad, and the voice acting and animations capture both the awesomeness and comedic elements of the turtles that fans have come to love.
It’s not one of the best games you could be playing out there, but you could do a lot worse than Teenage Mutant Ninja Turtles: Mutants in Manhattan. No local co-op, maze-like levels and repetitive gameplay will most likely appeal to hardcore turtle fans only. Others will want to wait for a price drop or snag this as a quick rental to see what all the shell is about.