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Table Top Racing: World Tour
Game Reviews

Table Top Racing: World Tour

A frustrating and dull successor to the Micro Machines franchise that squanders its tiny car potential.

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A sequel to a popular mobile game, Table Top Racing: World Tour takes its inspiration from the classic Micro Machines franchise, with tiny battle-cars facing off against each other in environments like kitchens, the deck of a ship, a mechanic’s bench, all playing host to your tiny races. It’s a nice, lackadaisical style that might entertain the very young, but that’s really the only appeal that this game has.

The racing, for one, is far too slow. Whichever car you choose – from the most expensive super car to the starting jalopies – they go slower than a slug on a salted street. Even activating the boosts, picked up around each track alongside the usual power-ups, only gives you a temporary burst of speed, before you go back down to first gear again until you wait for the next pick-up.

And it’s not like said uninspired pick-ups do much to shake things up either. The missile slows down enemies a tad, likewise the freeze gun and the bomb, with only the oil slick seeming to have a noticeable impact on races. Thanks to the obvious shortcuts and nooks, each rally just devolves into a boring slog where the player at the front stays in front in all but the most exceptional circumstances, and with most races only lasting over a minute, it’s not a good game to play over an extended period of time.

Admittedly, there is a nice upgrade system in which you can buff your car’s speed, acceleration, and turning, but the fact that the prices are so cheap, and that money is so easy to get, means that half of the players will have the same attributes anyway, and the boring stalemate continues.

This proves problematic for all modes in Table Top Racing: World Tour. Championships, the single-player career-style mode, is a piece of cake, mostly because races and events don’t seem to adapt to your car upgrades at all; Time Trials, Knockout Races, Battle Rallies – they’re all easy as pie when the money flows in this quickly. Special Events, one-off races with different stipulations, aren’t much harder either, and the multiplayer – which should be the best mode in any combat racer – is just frustrating and dull, which quite frankly is all that your left with if you can muster the patience to play a second or third time.

About the Author: Grayson Hamilton