Quantcast
Skip to Main Content
Diablo 3: Rise of the Necromancer
Game Reviews

Diablo 3: Rise of the Necromancer

Blood, bone, and essence makes for some explosive fun in this new DLC pack.

Spiffy Rating Image
Review + Affiliate Policy

I’ve been in love with Blizzard’s Diablo series ever since they sent me Diablo 3 back in 2012, and the awesome first expansion in 2014. It had some rough beginnings, especially on the PC, but it quickly became one of my favorite games of all time. I’m so glad that Blizzard and other fans love it just as much as I do, as now there’s a new addition with Diablo 3: Rise of the Necromancer. This new add-on brings back a fan favorite class, the necromancer, that hasn’t been seen since Diablo 2, along with a few other goodies that make this expansion an explosive fun time….fun with explosive corpses that is.

Let’s jump right into the good stuff, the necromancer is a bad-ass, corpse exploding new character class that both literally and figuratively blows away the competition in any mode you choose to use them in. It takes a bit getting used to, but after you’ve killed enemies, they leave behind meaty corpses that you can use to explode and kill more enemies that also turn into corpses which you can again explode and so on. As you can already imagine, doing this when baddies come at you en masse will make you squeal in delight as you rack up combos with blood and bones exploding all over the place in rapid session, along with summoning skeletons and golems to do your bidding. Of course this wouldn’t be Diablo if you couldn’t customize your skills and abilities to suit your playstyle, as you can mix and match them to make a melee-based character that likes to bring in the enemy close, or maybe you like to take out foes from a distance with ranged attacks, or you can try a mix of the two for the ultimate experience. Whatever you style of play is, whether it’s using sickles and scythes up close, or draining the life and blood of your enemies from far away, the necromancer has you covered.

Besides this new class, there’s a few other treats in this DLC as well, as there’s new weapons and gear sets for all of the classes to acquire, and some bonus goodies in the form of a new Half-formed Golem pet to follow you around in your adventures (it looks cool but very disturbing), some demon wings to dress up your character with, a pennant and some other stuff to customize your banner with, and two extra character slots along with two stash slots (PC only for stash bonus). The biggest extra to me though is the disappointedly short but awesome new adventure mode missions you can go on. Found on the Act 2 map, it begins on the “Shrouded Moors” mission where you discover there’s yet another demon that’s trying to bring back the power of Diablo for their own twisted desires. With this going on, you know that means there’s another cult lending their souls and others to this demon, and it’s up to you to stop it. I really enjoyed this new part of the game as Blizzard did a cool thing by combining all the extra missions together to form a sort of mini new act that picks up right where Reaper of Souls left off. I only wished that it could’ve been longer as any who play can beat these levels within 20-30 minutes, and that’s if you’re just messing around trying to uncover the entire map for each section.

If you’re like me and love Diablo 3, you most likely have Diablo 3: Rise of the Necromancer already. I’ve read around online that people keep complaining about the $15 price tag, but trust me when I tell you that the necromancer, their corpse exploding ability, and especially the new adventure mode missions are well worth the price of admission. I had a (corpse) blast playing and will be doing so for a long time, as this new DLC gives new blood (pun intended) to the series, and I can only hope there’s more new stuff to come.